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carbon fiber surfaces give glimmering presence to mustang GTD liquid carbon in monterey

Mustang GTD Liquid Carbon displays High-Tech Craft at Monterey

 

The glimmering Mustang GTD Liquid Carbon debuted during Monterey Car Week 2025 at Laguna Seca Raceway. The car‘s unveiling highlights how its structural use of carbon fiber shapes performance and presence together. With this latest example, the team at Ford celebrates and expresses the car’s construction as a design element rather than as an aspect to be concealed.

 

Where the typical automobile smooths over materials with paint and coatings, this edition of the Mustang GTD leaves its carbon fiber visible. The approach emphasizes joinery, pattern alignment, and surface rhythm — elements more familiar to architectural practice than to automotive styling. Each weave is carefully oriented to continue across hoods, doors, and fenders, establishing a uniform geometry that underscores precision.

images courtesy Ford

 

 

Material Performance expressed as aesthetic

 

The Mustang GTD Liquid Carbon is a love letter to carbon fiber which, with its strength-to-weight ratio, has long been the material of choice in competitive racing. In the Mustang GTD Liquid Carbon, its application becomes both a technical solution and an aesthetic stance. Replacing painted panels and integrating bonded carbon-fiber doors reduces overall weight while reinforcing the car’s performance identity.

 

Mustang GTD Liquid Carbon is the ultimate expression of the Mustang GTD’s high-tech, high-performance construction and is a reminder of the race-derived, cutting-edge capability that sits beneath the surface of every Mustang GTD,’ explains Chief Program Engineer Greg Goodall at the debut. His comment highlights how the car’s stripped-back appearance conveys not absence but refinement—the visible record of advanced fabrication.

the Mustang GTD Liquid Carbon debuts during Monterey Car Week 2025

 

 

Precision in Detailing

 

The detailing throughout the Mustang GTD Liquid Carbon is deliberate. Hood, roof, and rear wing patterns align down the car’s centerline, creating a spine-like order. Fender panels continue these lines outward, producing cohesion across the body. Black Brembo calipers and gloss-black GTD script echo the monochrome material palette, allowing the carbon weave itself to become the defining surface.

 

Design Manager Anthony Colard describes the development as an exercise in precision:High performance requires high precision. When we were designing Mustang GTD Liquid Carbon, it was essential that these small details were present, because they speak to the care and attention required to both build a vehicle like Mustang GTD and to compete and win on the world’s stage with Mustang GT3.’

carbon fiber surfaces remain exposed to highlight construction as design

 

 

The interior is a continuation of the team’s measured ethos. Black leather, Dinamica microfiber suede, and Hyper Lime stitching frame the driver’s space with tactile contrast. A reflective gradient at the center of the seats introduces a controlled highlight, enlivening the otherwise restrained palette. The effect is purposeful, reinforcing the connection between precision engineering and crafted experience.

 

The Mustang GTD Liquid Carbon is delivered standard with the Performance package, matching the Spirit of America edition and Carbon Series in capability, while offering the most uncompromising material presence of the range. The visible weave turns what is often hidden into the car’s defining feature, integrating structure and surface with architectural clarity.

the car reduces weight by replacing painted panels with bonded carbon fiber

 

 

With the arrival of this edition alongside other GTD models, owners can now choose the level of carbon exposure they prefer. ‘Mustang GTD is a great looking car and now it stands out even more with its striking exposed carbon body and functional aero elements,’ Goodall adds. His statement reflects the balance between visual language and performance that defines the project. The first deliveries of the Mustang GTD Liquid Carbon are scheduled for October.

precision pattern alignment runs across hood roof and fenders

Greg Goodall describes the model as the ultimate expression of high-tech construction

interior combines leather suede and Hyper Lime stitching with measured contrast

deliveries of the Mustand GTD Liquid Carbon begin in October

 

project info:

 

name: Mustang GTD Liquid Carbon

brand: Ford | @ford

event: Monterey Car Week 2025

photography: courtesy Ford

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Core77 Turns 30 — Pioneering Internet-Native Magazine & Community Wants Your Opinion of the Past Three Decades of Design

This summer marks the 30th anniversary of Core77, the influential design platform that has been a vital voice and gathering place for the global design community since 1995. Founded by Eric Ludlum and Stuart Constantine while they were graduate students at Pratt Institute in Brooklyn, New York, Core77 was among the first publications to bring design content online. From the beginning, it established itself as an essential hub where designers of all disciplines could share work, debate ideas, find jobs, and build community.

Launched during the dial-up era as a graduate thesis project, Core77 helped pioneer digital design publishing at a time when few design voices existed online. Over the decades, it has published thousands of essays, interviews, competitions, and portfolios—chronicling the field’s evolution from product and industrial design into UX, service, social, and speculative design. In addition to its editorial content, the platform is home to the long-running Core77 Design Awards, a design job board, and forums that have launched careers, collaborations, and debates that still echo today.

Core77’s editorial voice has been shaped and sustained by two key figures. Allan Chochinov, the site’s first Editor-in-Chief and now Chair of the MFA Products of Design program at SVA, was central in defining Core77 as both a platform for the design community and a resource for design education. He continues to guide the publication as a partner in the business alongside Eric and Stuart. Rain Noe, Core77’s Senior Editor, has authored more than 35,000 articles, making him one of the most tireless writers in online media. His work has set the tone for Core77 while also influencing the way design is written about on the web.

To celebrate its 30th anniversary, Core77 is inviting designers and fans to help choose the very best—and worst—designs of the past three decades for a virtual time capsule. Every participant will receive a Core77 sticker set, plus a shot at scoring a limited-edition 30th Anniversary T-shirt.

– – > Fill out the questionnaire and get your sticker set!

In an era of fleeting platforms and shifting trends, Core77 remains proudly independent, interdisciplinary, and deeply engaged. Thirty years on, it continues to offer the design world not just visibility, but voice.

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Miniot’s $3,452 Turntable Uses Light Instead of Magnets to Play Your Vinyl Records

Remember when vinyl was declared dead? Those dusty black discs relegated to thrift stores and your parents’ attic? Well, the format has stubbornly refused to die, instead experiencing a renaissance that’s now in its second decade. And with renewed interest comes innovation, pushing beyond the boundaries of what we thought a turntable could be. The Miniot Wheel 3 represents perhaps the most visually striking and technologically innovative leap in turntable design I’ve seen in years, combining Dutch craftsmanship with optical technology that literally sees music rather than feeling it.

The vertical orientation immediately sets this turntable apart, transforming vinyl playback from a horizontal experience to a vertical spectacle. Your records appear to float in mid-air, spinning like actual wheels against the polished aluminum front plate that reflects light through colored or transparent vinyl. But what truly elevates the Wheel 3 beyond mere visual novelty is the revolutionary technology hidden beneath its sleek exterior. This isn’t your grandfather’s record player, with its magnets and coils and mechanical compromises. Miniot has reimagined how we extract sound from those tiny grooves, using light in ways that could potentially redefine vinyl playback quality.

Designer: Miniot

The most fascinating aspect of the Wheel 3 is undoubtedly its optical stylus system. Traditional turntables use a mechanical process where physical vibrations from a diamond stylus tracking record grooves get converted to electrical signals via magnets and coils. Miniot throws this century-old approach out the window. The Wheel 3 still uses a diamond stylus to physically track the groove, but instead of magnets, it uses light to detect the stylus position with incredible precision. This approach potentially eliminates electromagnetic interference and the associated distortion that plagues traditional cartridge designs. The optical system creates a purer signal path, theoretically resulting in cleaner, more accurate sound reproduction. For vinyl purists who obsess over every nuance of analog reproduction, this represents a genuinely novel approach to an age-old problem.

Driving this innovative record player is an equally impressive motor system. Miniot developed a custom axial flux direct-drive motor specifically for the Wheel 3, featuring 24 neodymium N52 magnets in its rotor assembly. The company initially experimented with belt drive systems but ultimately opted for direct drive to achieve better control and stability. The motor development alone reportedly took several additional months of engineering work. What makes this particularly impressive is how Miniot managed to design the motor to remain incredibly flat, allowing it to fit within the slim profile of the turntable while ensuring the optical stylus remains unaffected by magnetic fields from the motor. The motor speed is optically controlled for precise, stable playback, addressing one of the traditional weaknesses of direct-drive systems.

Hidden beneath the record, the rigid linear tonearm has been completely redesigned for the Wheel 3. Unlike traditional pivoting tonearms that sweep an arc across the record (creating tracking angle errors), linear tonearms maintain perfect tangency to the groove throughout playback. Miniot claims their tonearm design is both geometrically precise and whisper-quiet. This approach potentially eliminates tracking distortion while contributing to the minimalist aesthetic by remaining completely invisible during playback. The combined effect of the hidden tonearm and vertical orientation creates the illusion that the record is simply floating and spinning in space, with no visible mechanism supporting it.

Completing the technical package is a bespoke preamplifier engineered specifically to complement the optical stylus. This integration eliminates the need for an external phono preamp, simplifying setup while ensuring the unique characteristics of the optical system are properly translated into a signal your amplifier can understand. Controls are elegantly minimalist, with a slider embedded into the side of the device handling volume and playback functions. The entire package comes in at $3,355, positioning it firmly in high-end audiophile territory, with deliveries expected to begin about 10 weeks after ordering. A special edition with a solid wood back has been announced, though pricing remains unconfirmed.

What makes the Wheel 3 particularly intriguing is how it manages to be both radically innovative and deeply respectful of vinyl’s inherent qualities. Vinyl enthusiasts are notoriously conservative, often preferring vintage equipment and proven designs over newfangled technology. Yet Miniot has created something that pushes boundaries while still honoring what makes vinyl special. The physical diamond stylus still traces the actual groove, maintaining that direct mechanical connection to the music that digital formats lack. The analog signal path remains pure, just with light rather than magnets doing the sensing work. It’s a fascinating blend of tradition and innovation that could appeal to both design-conscious modernists and sound-obsessed audiophiles alike.

The post Miniot’s $3,452 Turntable Uses Light Instead of Magnets to Play Your Vinyl Records first appeared on Yanko Design.

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ThinkBook Plus Gen 6 Rollable Hands-On: Watch This Laptop Screen Expand Like Magic

The ThinkBook Plus Gen 6 Rollable arrived at our studio today, and honestly, I didn’t expect to see this technology shipping so soon. When I first encountered this device at MWC 2025, it felt like another ambitious concept piece that would take years to materialize. proved that assumption wrong.

Designer: Lenovo

The ThinkBook Plus Gen 6 Rollable represents a fundamental shift in how we think about portable workspace design. While the industry has been obsessing over foldable displays that crease and bend, Lenovo took a different approach – they went vertical with a motor-driven flexible POLED panel that expands from 14 inches to 16.7 inches seamlessly.

Design Philosophy: Engineering Becomes Everyday Use

Closed, the ThinkBook Plus Gen 6 Rollable looks deceptively ordinary. At 1.7 kilograms (3.7 pounds) and 19.9mm (0.78 inches) thick, it’s chunkier than your typical ultrabook. That bulk makes perfect sense when you consider what’s hiding inside – precision motors, flexible display components, and all the engineering required to make this transformation work reliably.

Build quality feels solid despite the complex internals. The chassis maintains ThinkBook’s professional aesthetic while housing technology that would have seemed impossible a few years ago. Materials feel appropriate without being ostentatious – exactly what you’d expect from a device targeting mobile professionals who need serious computing power.

When you trigger the rolling mechanism (either through the dedicated key or gesture controls), the transformation is smooth and controlled. The motor operates with surprising quietness, extending the display in about three seconds. There’s no jarring mechanical noise or concerning vibrations – the engineered movement expands your workspace confidently.

The expanded display maintains visual consistency across both the standard and extended portions. You can see the curve line where the display rolls, particularly at certain viewing angles, but it doesn’t interfere with usability. The POLED panel delivers 100% DCI-P3 color accuracy and 400 nits brightness whether it’s compact or fully extended, which means your content looks consistent regardless of configuration.

Display Technology: Where Form Serves Function

The rollable display technology here addresses real workflow challenges that static screens can’t solve. Traditional laptops force you to choose between portability and screen real estate – you either carry a compact machine with limited workspace or haul around a larger device with more screen territory. The ThinkBook Plus Gen 6 Rollable eliminates that compromise.

The 14-inch base configuration (2000×1600 resolution) provides standard laptop functionality for focused work, travel, and productivity tasks. When expanded to 16.7 inches (2000×2350 resolution), you get significantly more vertical workspace without carrying a larger machine. The aspect ratio shifts from 5:4 to 8:9, creating a more vertical workspace that benefits document editing, code development, and content creation workflows.

Lenovo’s ThinkBook Workspace software adapts intelligently to the changing screen real estate. Windows and applications reposition automatically as the display expands or contracts. You can have multiple applications visible simultaneously when expanded, then consolidate to focused single-app use when compact. This is about having adaptive workspace that responds to your immediate needs.

The 10-120Hz variable refresh rate and Dolby Vision support ensure that whether you’re editing video content or reading documents, the display adapts its refresh behavior to match the content type. Battery efficiency improves during static content display, while motion content gets the smooth refresh rate it needs for proper visualization.

The motor-driven mechanism requires the laptop to be positioned at 90 degrees or more for proper operation, which works fine since you naturally work at those angles anyway. The gesture controls work reliably once enabled in ThinkBook Workspace settings, though I found the dedicated key more intuitive for quick transformations.

What impressed me most is how the flexible POLED panel handles the repeated rolling motion. There’s no visible degradation or dead pixels after multiple expansion cycles. The display technology feels mature and production-ready rather than experimental, which gives confidence for long-term reliability in professional use scenarios.

Real-World Workflow Applications

As someone who juggles day trading, journalism, and content creation, the expanded display real estate changes how I approach different tasks. For trading scenarios, I can keep charts on the main screen while monitoring watchlists, news feeds, and order books on the extended portion – getting a dual-monitor setup without carrying multiple displays.

Journalism work benefits significantly from the vertical expansion. Research materials, interview transcripts, and source documents can occupy the extended screen while the main area stays focused on article writing. When editing images for Yanko Design articles, the extra workspace means seeing full editing palettes without constantly hiding and showing tool windows.

Content creation workflows see the most dramatic improvement. Video editing projects can display timelines, preview windows, and effect controls simultaneously without the cramped feeling typical of single-screen editing. The additional vertical space helps with longer timeline projects where you need to see more clips and transitions at once.

Audio and Input Experience

The Harman Kardon speakers deliver surprisingly robust audio considering the space constraints of housing a motor system. Dolby Atmos processing creates reasonable spatial audio for laptop speakers, though you’ll still want headphones for serious audio work. The dual-microphone array handles video calls well, with clear pickup even in moderately noisy environments.

 

The haptic touchpad represents another thoughtful design element. At 75 x 120mm, it provides generous tracking area while delivering precise tactile feedback that feels natural rather than artificial. The buttonless glass surface supports all standard Precision TouchPad gestures while maintaining the responsive feel that professional users expect.

The 5MP camera with ToF sensor and E-shutter keeps video calls looking professional. The infrared component enables Windows Hello face recognition, while the ToF sensor ensures accurate focus even in challenging lighting conditions. For a device targeting mobile professionals who spend significant time in video meetings, these camera capabilities feel appropriately specified.

Performance and Practical Considerations

The Intel Core Ultra 7 258V processor provides adequate performance for the target professional workflows while keeping thermal output manageable within the constrained chassis. With 115 TOPS of AI compute power through Copilot+ PC capabilities, AI-assisted tasks run locally without cloud dependencies – important for users handling sensitive business or creative content.

Battery life manages the motor system drain better than expected. While exact numbers require extended testing, initial use suggests the rolling mechanism doesn’t dramatically impact power consumption during typical expansion cycles. The 66Wh battery capacity feels appropriate for a device this size, though power users will likely want to stay near charging options during intensive work sessions.

The device ships with Windows 11 Pro and includes Lenovo AI Now for local AI processing of personal documents and content. The Smart Key (F9) provides quick access to AI features without requiring cloud connectivity – a practical consideration for users working with confidential materials.

The ThinkBook Plus Gen 6 Rollable positions itself as proof that concept technology can transition to production reality. Rather than waiting for perfect cost optimization or mass market appeal, Lenovo chose to ship a working implementation that demonstrates rollable display viability for professional users willing to pay for workspace flexibility.

This device signals a broader industry shift toward adaptive form factors that respond to user needs rather than forcing users to adapt to fixed configurations. While foldable displays focus on creating tablet-like experiences, rollable technology addresses the specific challenge of variable workspace requirements in traditional laptop computing.

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This Stunning Lamborghini F1 Concept Makes Every Other Livery Look Boring

Lamborghini’s relationship with Formula 1 has always been complicated. The brand briefly dipped its toes into F1 waters between 1989 and 1993, first as an engine supplier to teams like Lotus and Larousse, then with their own short-lived Lambo 291 chassis in 1991. The results were mixed at best, with the Italian manufacturer’s best finish being a 7th place, and the project was quickly abandoned after just six races. Today, Lamborghini CEO Stephan Winkelmann remains adamant that F1 “is not part of our idea for the future,” citing the lack of connection to street-legal cars.

But what if Lamborghini did have an F1 team? Designer William Almkvist has crafted a conceptual livery that answers that question with stunning visual authority. His design doesn’t just imagine Lamborghini in F1, it creates a complete brand identity that feels both authentically Lamborghini and perfectly at home on the grid. The result is a livery that manages to be stealthy yet aggressive, premium yet purposeful, and distinctly Italian while respecting F1’s technical requirements.

Designer: William Almkvist

The most striking aspect of Almkvist’s design is the decision to make carbon fiber the star of the show. Where most F1 liveries rely on bold paint schemes, this concept lets the raw weave do the talking. The carbon fiber texture covers nearly the entire chassis, creating a finish that’s part stealth bomber, part hypercar showcase. It’s a move that immediately connects the F1 car to Lamborghini’s road car philosophy, where exposed carbon has become a signature element on models like the Sesto Elemento and Centenario.

Orange accents punctuate the carbon landscape with surgical precision. The color choice is pure Lamborghini DNA, echoing the Arancio Borealis and similar hues that have defined the brand’s boldest road cars. These orange elements appear on sponsor logos, the iconic script “Lamborghini” lettering on the rear wing, and subtle details throughout the car. The restraint shown here is impressive, the orange never overwhelms but always commands attention when it appears. Compare this to McLaren’s use of papaya orange, which dominates their entire livery, Almkvist’s approach feels more sophisticated and premium.

The hexagonal Y-pattern running along the car’s spine and sides represents the design’s most clever touch. Any Lamborghini enthusiast will recognize this motif from the brand’s interior design language, where it appears on everything from seat stitching to dashboard panels to taillights. Translating this signature element to a racing livery creates an instant connection between the F1 car and the brand’s road car heritage. The pattern is rendered in graduated gray tones, providing visual depth without creating chaos. The directional flow of these graphics emphasizes the car’s length and speed, even when stationary.

Sponsor integration demonstrates a masterclass in brand hierarchy. Pertamina gets prime real estate as the title sponsor, with their logo appearing multiple times in crisp white lettering. Roger Dubuis, OMP, Akrapovič, and other partners receive strategic placement without cluttering the overall design. The decision to render most sponsor logos in white or orange maintains visual cohesion while ensuring readability. This approach feels refreshingly clean compared to some modern F1 liveries that resemble NASCAR-style sponsor collages.

The technical details reveal Almkvist’s understanding of contemporary F1 regulations. The car features the complex aerodynamic elements required by current rules, broad sidepods, intricate bargeboards, and multi-element wings. The Pirelli tire branding includes proper color coding for compound identification, with orange and yellow sidewall markings that any F1 fan would recognize.

What makes this concept particularly compelling is how it balances Lamborghini’s street car aesthetic with F1’s technical requirements. The exposed carbon fiber and hexagonal patterns create clear brand connection, while the overall layout respects motorsport conventions. The livery would stand out dramatically on the grid while maintaining the sophistication expected from a luxury brand. Soft, neutral lighting highlights the carbon fiber’s texture and the orange accents’ vibrancy without creating harsh shadows. The gradient gray background keeps focus on the car itself, a smart choice that lets every design element breathe.

Looking at this concept makes you realize how sanitized and corporate most current F1 liveries have become. This design has personality, it takes risks, it makes visual statements that go beyond optimal sponsor visibility metrics. Would it work in the real world of F1 politics and commercial pressures? Maybe not exactly as shown, but it proves that Formula 1 livery design doesn’t have to be boring. Sometimes the best concepts are the ones that make you wish they were real.

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These Microsoft Copilot Wearables are what I imagined Google Glass would look like in 2025

It’s been 12 years since the Google Glass experiment. We’ve moved on miles since then, with smaller wearables, face-worn cameras, HUDs, and even actual voice AI… but the companies that gave us all these innovations are still slow on the consumer bandwagon. Google abandoned its Glass pretty much months after it launched, Microsoft worked on and gave up on the Hololens project, and Apple, the third prominent hardware company of the 2010s, never really released a consumer-grade wearable AI/AR, or camera device. The Vision Pro still remains hellishly expensive, and the Pro at the end of its name sort of indicates who it’s designed for. All these companies have the software ready for wearables, but no hardware to show for it… so Braz de Pina just went and built a pair for himself.

A designer at Microsoft, de Pina’s take on Copilot wearables comes from a place of ‘fan-made concept’ rather than anything even moderately official. The Copilot Veja, as he calls it, are a pair of ear-worn devices that come with cameras as well as built-in AI to help decode the world around you. There are ear stems so that the devices sit comfortably, there’s a dedicated Copilot button, and the Veja (Portuguese for ‘look’) sports not one, but two cameras to give the devices complete stereoscopic vision.

Designer: Braz de Pina

If you’re wondering why de Pina’s wearables don’t have any HUD, there’s a reason – and it’s the same reason smart speakers exist, and why podcasts are popular. Disseminating data through audio is much easier and just makes a world of more sense when you’re interacting with an AI. It’s easier to have a conversation than it is to read an article, and visual interfaces can sometimes complicate the experience more than enhance it. To that end, the Copilot Veja ditches screens or displays on purpose. The AI sees your world, interacts with you, works silently in the background, and provides any information, notification, update you need through voice. It’s the very premise of the movie ‘Her’ too, where Joaquin Phoenix’s AI exists in his phone, but primarily interfaces with him via voice.

“I keep thinking about how AI has changed the course of the metaverse hype and the AR/VR universe. I know Meta is heavily investing in smart glasses and similar devices, not to mention all the exciting VR and AR headsets out there. But my question is: with capable agentic AI, do I really need to see what the AI tells me? Or is it enough to just hear it,” de Pina mentions. “In that case, glasses wouldn’t be necessary – we’d simply be fixing one of AI’s flaws: the inability to read context in real time. An AI that can see what you see and provide instant feedback about your surroundings would allow for quick, natural communication.”

To that end, the Veja are perhaps the best example of how wearables can evolve over time. We DON’T need HUDs, but having a camera, an earpiece, and an agentic AI might just be all we truly require. After all, we already have screens in our pockets, and to an extent, on our wrists too. Having an all-knowing LLM in our ear might just end up being exactly the right format for AI. The two cameras on either side do a great job of seeing what your left and right eyes see, while also calculating spatial depth by crunching the difference in the parallax. I’m not entirely sure what that would achieve, but it’s interesting on paper. Or perhaps one of those lenses is a traditional imaging sensor while the other one houses infrared or LiDAR – it’s all up to the imagination, given that this device is quite literally just a concept for now.

Each earpiece comes with its set of controls. A volume knob on the top does exactly what you’d think it does, and a power button on the right earpiece switches the devices on or off. A regular Copilot button right above it summons the AI, while a similar button on the left earpiece triggers the camera to either capture images or videos or even livestream content.

Braz de Pina’s designed some incredible devices over the past few months (we’ve covered a bunch of them already), almost all of them imagining creative ways to include or integrate Microsoft’s Copilot into our lives in a meaningful way. The Veja is perhaps the most interesting, because it puts Copilot on your person – something not a single device out there has managed to. Whether that makes sense is yet to be determined given that Copilot is tied heavily to Microsoft’s services, and really isn’t your average LLM for everyday activities the way ChatGPT, Gemini, and maybe even Claude are.

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Threaded Futures: 5 Ways Designers are Reinventing The Art Of Knitting In Product Design

Knitting is no longer just a cozy pastime for grandmothers as it is becoming a powerful force in modern design. Once tied to blankets and scarves, it now inspires furniture, lighting, and even unexpected home accessories. Rooted in the simple loop and knot, this age-old craft is being reimagined by designers who recognize its endless potential for creativity and function.

With a single thread, knitting can infuse warmth, texture, and craftsmanship into everyday living, while also pushing design into bold new directions. It blends tradition with innovation, showing how this timeless technique is reshaping product design with originality, versatility, and modern appeal.

1. Knitting as a New Language of Design

The beauty of knitting lies in its texture and warmth. In product design, it’s not about adding a cover but letting the material tell its own story. A chunky pouf or a finely knitted lampshade doesn’t just decorate as it transforms a room, making it feel more inviting and personal. Here, knitting becomes part of the object’s identity rather than an accessory.

This approach breaks away from mass-produced uniformity and embraces human-centered design. By weaving tactility into objects, designers craft unique pieces that engage our senses, offer comfort, and turn everyday furniture into meaningful, sensory experiences.

Sneaker culture has inspired creativity but also contributed significantly to waste, as it remains a central part of fast fashion. Traditional sneakers have short lifespans, and with the rise of frequent “drops,” consumers tend to buy and discard shoes rapidly. Their complex construction that combines rubber, textiles, and plastics makes recycling difficult and unprofitable. To address this, Burfeind developed Sneature, a sustainable alternative for eco-conscious sneaker enthusiasts. Crafted from upcycled and biodegradable materials, the shoe features a 3D-knitted membrane made from dog hair (Chiengora), providing flexibility, stiffness, and breathability while maintaining the functional requirements of a trainer.

The design integrates a thin layer of bio-rubber or bioplastic to transition from the membrane to the sole, offering water resistance, cushioning, and protection against wear. The sole itself is composed of mushroom mycelium combined with local vegetable waste, enabling sustainable, DIY-compatible production. With its modular functional zones and innovative material selection, Sneature exemplifies how performance, customization, and ecological responsibility can coexist in modern footwear design.

2. Knitting Structural Possibilities in Design

Knitting goes far beyond soft textiles as it can be engineered for remarkable structural strength. With advanced techniques and innovative materials, designers are now creating rigid, self-supporting forms through three-dimensional knitting. By working with unconventional yarns like steel wires or carbon fibers, this craft evolves into a method for producing lightweight, complex, and sustainable designs that challenge traditional manufacturing.

Imagine a chair frame or lamp base seamlessly knitted into shape, reducing waste while enabling organic, intricate forms. This approach blends craft with engineering, offering a sustainable path to durable, functional objects that are made from a single continuous thread.

Designed by Paul Crofts for Isomi, the Knit One Chair replaces traditional foam and upholstery with 3D-knitted textiles suspended over air, creating a supportive yet airy seating sensation. Using continuous, seamless 3D knitting, the chair mimics the fullness of conventional upholstery while incorporating ribbed detailing that references classic padded designs. This innovative approach not only delivers a visually striking, tactilely engaging piece but also eliminates waste, incorporates recycled materials, and results in a fully recyclable product, exemplifying sustainable, circular design principles.

The Knit One system extends into a modular collection, including lounge chairs, ottoman-style and angled modules, each fully reversible for versatile layouts. A bolt-on solid wood side table complements the ensemble, while a lightweight metal frame enables flat-pack shipping and local assembly. By combining environmental responsibility with comfort, flexibility, and contemporary elegance, the collection redefines modern sustainable furniture design.

3. Knitting a Path to Sustainable Design

In today’s world, sustainability is essential, and knitting provides a thoughtful solution. Unlike traditional manufacturing that generates excess waste, knitting can be a zero-waste process. By creating products directly to their final form, designers use only the material required, avoiding scraps that often end up in landfills. This “knit-to-shape” method combines efficiency with elegance, offering a smarter way to design responsibly.

Knitting also includes sustainable and recycled materials, from upcycled plastics to natural fibers like wool and cotton. The result is beautiful, eco-friendly products that prove ancient crafts can spark innovative solutions for modern, conscious living.

ETH Zurich, in collaboration with Zaha Hadid Architects Computation and Design Group (ZHCODE) and Architecture Extrapolated (R-Ex), has introduced a 3D-knitted shell as a key structural component for curved concrete forms. The KnitCandela prototype, showcased at the Museo Universitario Arte Contemporaneo in Mexico City, represents the first architectural-scale use of this method. Drawing inspiration from the innovative concrete shells of architect Félix Candela, the project utilizes KnitCrete formwork, allowing complex, freeform concrete surfaces to be produced without conventional molds.

The pavilion, weighing five tonnes across 50 square meters, was constructed from a double-layered 3D textile made of four long strips. The lower layer forms a colorful ceiling, while the upper layer incorporates sleeves for formwork cables and pockets for balloons, which create hollow spaces after concrete application, reducing both material use and overall weight. Developed at ETH Zurich and transported in two suitcases, KnitCandela demonstrates how knitted textiles can enable lightweight, expressive, and sustainable concrete structures at full architectural scale.

4. Knitting Light and Shadow in Design

Lighting has the power to transform a space, and knitted designs bring a fresh way to shape its mood. A knitted lampshade does more than cover as it filters light through loops and gaps, creating a warm, inviting glow that softens interiors. This diffusion turns ordinary rooms into cozy sanctuaries, adding comfort and personality through texture and craftsmanship.

By experimenting with yarns and knitting patterns, designers achieve striking effects. Loose knits scatter textured shadows across walls, while tighter weaves focus light more intimately. Each piece becomes functional and sculptural, merging art and design to craft captivating atmospheres.

The Aran Lounge Chair by British brand Morgan is developed in collaboration with textile company Camira. The chair replaces traditional upholstery with 3D-knitted textiles, forming a sleeve held in tension by a timber frame. This technique allows varied weave densities, creating a visually light yet supportive structure. Inspired by the rich knitting traditions of Ireland’s Aran Islands, the design celebrates texture and craftsmanship while eliminating waste, as the sleeve is precisely knitted to fit.

Constructed from 100% post-consumer recycled polyester and renewable timber such as beech, ash, oak, or walnut, the Aran Lounge Chair embodies sustainable furniture design. Its simple, elegant, and sophisticated form elevates any interior, offering environmentally responsible innovation and striking visual appeal. This chair demonstrates how thoughtful design can merge functionality, sustainability, and refined aesthetic.

5. Knitting Stories Through Design

Knitting is a slow, deliberate act that contrasts with today’s fast-paced world. When applied to product design, it carries a sense of humanity and storytelling. Each hand-knitted piece holds the imprint of its maker, offering a soulful quality no machine-stamped product can replicate. It becomes more than an object as it becomes a reminder of craft, patience, and care.

Bringing knitted elements into our homes introduces authenticity and warmth often missing from mass production. These designs are not just functional items but they are symbols of tradition and personal connection, transforming living spaces into collections of meaningful and timeless stories.

The mechanical keyboard has long been associated with audio ASMR where the rhythmic clacking of keys, the tactile satisfaction of key travel, and the final resounding click confirming each press. Pushing this sensory experience further, the conceptual ASMR Knitted Keyboard introduces a playful reinterpretation of typing. Designed through AI, it replaces the traditional plastic keycaps with soft, woolen alternatives, each knitted or crocheted with charming details inspired by fruits and desserts. The result is a design that blends technology with textile, transforming the keyboard into both a visual and tactile delight.

This AI-generated concept, discovered on Lovart’s design platform and attributed to Leonor09, exemplifies how unconventional materials can reshape familiar products. While not functional in the conventional sense, the knitted keycaps challenge perceptions of comfort and creativity in product design. They open possibilities for niche markets where gaming culture intersects with craft, cuteness, and collectible artistry. Though impractical at scale, the knitted keyboard highlights how AI can inspire avant-garde experimentation and spark innovation across unexpected domains.

Knitting’s return to product design is more than a trend as it is a movement toward tactile, sustainable, and human-centered creation. By reinventing this ancient craft, designers shape objects that are functional yet personal, emotional, and responsible. It’s not just about making things but about forging deeper connections with our world, one loop at a time.

The post Threaded Futures: 5 Ways Designers are Reinventing The Art Of Knitting In Product Design first appeared on Yanko Design.

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Peak Design and Fujifilm Unite: FIELD LAB Transforms NYC’s Photography Scene with Hands-On Gear Experience

Bringing together two brands that I absolutely love, Peak Design, the crowdfunding champion known for their innovative camera gear and carry solutions, has partnered with Fujifilm to create FIELD LAB at their NYC retail location. What we’re seeing here goes far beyond typical product showcases – it’s a community-driven space where photographers can actually touch, test, and trust the gear before making decisions. The collaboration represents something refreshingly different in photography retail, addressing what many of us have been craving: the ability to properly test cameras with the accessories we’ll actually use, rather than handling sterile display units in traditional retail environments.

Designer: Peak Design

The timing couldn’t be more perfect, launching on World Photography Day (August 19) and running through the end of 2025. What makes this particularly exciting is how it transforms Peak Design’s Lafayette Street location into what CEO Peter Dering calls “a playground where creativity and connection come first.” Instead of being rushed through quick demos, photographers can take their time exploring Fujifilm’s latest cameras, including the recently launched X-E5 mirrorless model.

A Playground for Photography Enthusiasts

FIELD LAB occupies Peak Design’s Lafayette Street location in Manhattan, creating a genuinely different camera store experience. The setup allows visitors to pair cameras directly with Peak Design’s signature straps and bags, creating a real-world testing environment that eliminates the guesswork when finding the right combination of camera body and carrying solution. Having both brands’ expertise under one roof makes perfect sense when you consider how often photographers struggle with compatibility between different manufacturers.

Every Thursday from 11 AM to 7 PM, a dedicated Fujifilm representative joins the Peak Design staff to answer technical questions and provide deeper insights into the camera systems. This approach ensures genuine expertise is always available, unlike typical retail experiences where staff might know basics about everything but lack deep knowledge of specific systems. The collaboration brings together people who really understand their respective technologies.

QR codes on each displayed camera link to detailed product information, while a co-branded microsite keeps visitors updated on events and services. These thoughtful touches show both brands understand modern shoppers want comprehensive information before making significant purchases. The technology integration feels natural rather than gimmicky.

The hands-on approach makes sense when you consider how photography gear performs in real situations versus controlled demo environments. Being able to test how a camera feels with your preferred strap or bag configuration can make or break a purchasing decision.

Beyond Gear Testing: Building Community

What distinguishes FIELD LAB from a simple product demonstration space is its commitment to fostering photography community connections. The monthly calendar includes artist meetups, networking mixers, print swaps, and workshops designed to bring New York’s creative community together. This approach recognizes that photography gear represents just tools; the real magic happens when photographers connect and inspire each other.

The free monthly Clean & Check service, offered every third Thursday from 11 AM to 4 PM, addresses a practical need many photographers face. Professional camera cleaning can be expensive and time-consuming to arrange independently. Having Fujifilm technicians inspect and clean up to four items per visitor transforms routine maintenance into a community touchpoint where photographers can learn about proper gear care.

Launch events like the August 19 opening party (6-8 PM) featuring drinks, music, and print swaps show FIELD LAB’s community-first approach. No RSVP required.

Print swaps particularly resonate with both film and digital photographers who want to see physical representations of their work and discover new perspectives from fellow creators. These events create natural opportunities for knowledge sharing and artistic inspiration that online communities struggle to replicate authentically.

Creative networking events address something many photographers experience: the isolation that comes with spending most shooting time working alone. Having a dedicated space for community building helps counter that natural tendency toward isolation.

The workshop programming will likely evolve based on community feedback and emerging photography trends. Both brands have histories of listening to their users and adapting offerings accordingly, which suggests FIELD LAB will grow organically rather than following rigid predetermined schedules.

Why This Partnership Works

This collaboration makes perfect sense when you examine both companies’ trajectories and core values. Peak Design built their reputation through 15 successful Kickstarter campaigns, raising $57 million while remaining investor-free. This approach allowed them to focus on designing genuinely useful products rather than chasing quarterly profits, creating a philosophy of “make the best things” that aligns naturally with Fujifilm’s commitment to imaging innovation.

Victor Ha, Vice President of Electronic Imaging and Optical Devices at Fujifilm North America, noted that both audiences “share a love for gathering in spaces that blend adventure and creative freedom.” This shared customer base makes the collaboration feel organic rather than forced. Both brands attract photographers who value quality, creativity, and authentic experiences over flashy marketing promises.

FIELD LAB represents something photography retail has been missing: a space where community, education, and product experience intersect meaningfully. The success of this NYC location could easily inspire similar collaborations in other major photography markets, given both brands’ global reach and loyal followings. The collaboration’s focus on long-term community building rather than short-term sales metrics suggests both companies understand that modern consumers value experiences and relationships alongside products. As photography continues evolving with new technologies and platforms, spaces like FIELD LAB provide anchors for the creative community to gather, learn, and grow together.

The post Peak Design and Fujifilm Unite: FIELD LAB Transforms NYC’s Photography Scene with Hands-On Gear Experience first appeared on Yanko Design.

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inside the world of ::vtol:: and his kinetic sculptures, robotics and code-driven installations

::vtol:: constructs kinetic sculptures, robotics and installations

 

Dmitry Morozov, known as ::vtol::, develops technology-based installations and kinetic sculptures that combine robotics, sounds, coding, and interactive systems. A Moscow-born, Ljubljana-based transdisciplinary artist and researcher, his practice centers on electronic installations that react and respond to environmental changes and the proximity of the viewers. They include robotic systems, sound generators, and mechanical devices that operate independently once activated, as seen in the recent series of projects he presented and delved into during the run of Sónar+D between June 12th and 14th, 2025, in which designboom also interviewed the artist in a discussion.

 

In a recent interview with designboom, the artist, who’s the mastermind behind the tattoo-based instrument Reading My Body and wearable mask organ Last Breath, shares with us that when he creates works, he’s creating a form of entities with agencies rathen than just tools. ‘Ultimately, I perceive my works as participants in a gigantic performance called technological art. This kind of art is very ephemeral, as the lifespan of any object is quite limited—either the electronics will break down, the software will be updated, or the mechanics will fail,’ he tells us.

view of ‘resistor’ | all images courtesy of Dmitry Morozov, known as ::vtol::

 

 

microcontrollers process sensors and control mechanics

 

::vtol:: constructs his kinetic sculptures, robotics, sounds, and code-driven installations using electronic components, sensors, motors, and custom programming code, and each work includes microcontrollers that process sensor data and control mechanical movements. The systems respond to sound, motion, light, or other environmental inputs, allowing these machines to exhibit unpredictable behaviors that seem to react to the user’s mood and handling methods. The artist applies sculptural methods to electronic construction, too. Instead of following engineering protocols, he treats circuit boards, sensors, and actuators as sculptural materials. 

 

This approach of ::vtol:: produces kinetic sculptures, robotics, and installations that have personality traits with their operational patterns. Sound generation systems are often a recurring theme in his practice, where mechanical components create acoustic outputs through vibration, striking, or air movement. Electronic circuits process these sounds and feed them back into the mechanical systems, creating feedback loops. The works operate as autonomous performers, and sensors detect audience presence and environmental changes. The systems modify their behavior based on this input data, so different audience interactions produce varying mechanical responses.

view of ‘edge’, a kinetic, sound and light object

 

 

Technology-based artworks that demonstrate lifelike behaviors

 

::vtol:: shares with designboom that while he creates what may be considered as a ‘set of electronic components and code’, he always puts his soul into these kinetic sculptures, robotics, and installations. After all, he’s partly a sculptor, and not an engineer, as he describes himself. ‘I grew up in the 80s and 90s when half of all devices were still analog. These devices behaved so unpredictably that it seemed to depend even on your mood transmitted in the field around the object. I believe this quality has also transferred to many of my works. Since childhood, I have been accustomed to perceiving devices not just as soulless objects, but as living beings,’he explains to us. 

 

It’s worth noting that he’s not inclined towards esotericism, but the artist admits that there is certainly more for people to discover about how living and non-living objects interact on different levels. As a result, the kinetic sculptures, robotics, and installations of ::vtol:: explore relationships between living beings and technological systems, and he investigates how people interact with machines that demonstrate lifelike behaviors. The installations then respond to human presence in ways that suggest awareness or intention. Below, we continue our conversation with the transdisciplinary artist and researcher, who tells us the beginning of his artistic journey, his creative process, the backstories of the projects he presented at Sónar+D in Barcelona, and the ways he sees the ever-evolving climate of contemporary digital art.

view of ‘phase adventures,’ a series of four kinetic sound objects-etudes

 

 

Interview with Dmitry Morozov, known as ::vtol::

 

Designboom (DB): Your practice spans kinetic sculpture, robotics, sound, and code-driven installations. Can you walk us through your trajectory as a transdisciplinary artist and researcher? What were some of the pivotal moments or turning points that shaped your current approach?

 

Dmitry Morozov / ::vtol:: : I started my journey as an artist completely unaware that I was one. I understand that this sounds unusual or even strange, but I truly became a media artist before I even realized it myself. Initially, I became very fascinated with electronic experimental music: formless, strange, and endlessly testing new ways of extracting and creating timbres. This led me into the world of electronics as a DIY practice: circuit-bending, DIY synthesizers, and so on. I began building my own synthesizers and strange controllers for creating and manipulating sound around 2006-2007. At that time, I didn’t yet understand that there was a vast scene where interactive art, multimedia, music, and sound art intersected. 

 

The format of installations, sculptures, or performances didn’t interest me much back then, although many of my early objects were in some way related to them. Everything changed when a few of my more knowledgeable friends in this practice told me that with my skills, I could easily fit into much more prestigious events like exhibitions and contemporary art festivals, unlike the underground noise concerts I was used to. All it took was to make my ‘instruments’ larger and more friendly for audience interaction. I tried it, and I really enjoyed the audience’s reaction; seeing viewers interact with your work is incredibly energizing.

‘топот-м’ explores the concept of an extended body

 

 

::vtol:: (continues): By that time, I had already created many instruments for other musicians, such as Aphex Twin, but usually, my instruments ended up in studios and collections, and you rarely receive feedback or get to observe how they are used. With interactive art, everything is quite different; essentially, you witness the act of interaction or observation, which is the artwork itself. It emerges at that moment, not when you finish creating the mechanism. At first, my works only included sound, but very quickly the media expanded – light was added, movement, more complex interactivity; the works became more conceptually thought out, addressing various complex themes – sometimes social, sometimes very abstract or historical (for example, media-archaeological). 

 

In fact, when you master one technical language as your tool – like electronics or programming – other ‘mediums’ become clearer and easier to learn quickly. The main thing is to understand the logic of data and signals and how they can interact with each other if needed. This rapidly and easily expands your expressive range. Thus, I quickly shifted to kinetic and robotic works, and since programming is necessary for their operation, you begin to see the potential in works that primarily consist of code, regularly venturing into that territory (for example, my project Hotspot poet). I believe that the combination of different media can greatly support each other when revealing a particular concept, especially if it is embodied in a design and visually appealing object.

‘you, me and all these machines’ is a performance for voice and electronic devices

 

 

DB: Your projects often carry a strong DIY ethic, open-source tools, hacked hardware, self-built systems. How do science, tinkering, and the ethos of experimentation inform your creative process? What role does risk or failure play in how you develop new work?

 

::vtol:: : DIY is the most important ideology in my work. I believe that an artist should do as much as possible by themselves and use as little ready-made material or outsourcing as possible. Of course, this approach can lead to absurdity, and one might even start making electronic components themselves (like my project Resistor) or wires, but I am endless in this pursuit, and whatever happens, happens. Essentially, the more that is done exclusively by you in your work, the more it reflects you, although this is not so simple in technological art. This leads to many mistakes – some of them are fatal for the project, while others open new horizons, often turning the meaning of the work 180 degrees. By introducing something into it that is beyond your control, you simply allow it to exist. 

 

Overall, I subscribe to the concept that ideas don’t belong to their authors; we are just lucky to snatch them from the flow of something and, given the right circumstances, embody them in a piece of art. Therefore, I am always happy to share both ideas and technical components of projects; this even affects their appearance. I rarely hide elements in a case; it is usually immediately clear how everything is made. In the last 5 – 6 years, I have also actively taken up teaching, which is very energizing. You systematize and structure your knowledge to share it more successfully, and this, in turn, inspires new ideas. It’s really cool to see how your students pick this up; you show them some technique that has become clichéd for you, and they suddenly apply it in a very unconventional way.

‘drop’ is a small automatic device consisting of a Geiger counter

 

 

DB: A few years back we published two of your projects, Reading My Body and Last Breath, on designboom. Can you take us inside the making of those pieces? What were the conceptual or technical challenges, and how did they evolve during the process?

 

::vtol:: : Reading My Body was initially inspired by some silly sci-fi movie where people had barcode tattoos that worked as passes to different zones. I liked the idea of a functional design on the body, but instead of control, I wanted it to be something more elegant. At that time, my friends were organizing a sound art festival of performances, and I decided to create a strange performance there – I would get a tattoo and make a robot that would use it as a score. 

 

Everything happened lightning fast; I drew the tattoo in Photoshop in probably about 20 minutes, then immediately ran to find a salon with an available artist, but it was already evening and everyone was either busy or didn’t want to do such a tattoo. Eventually, in despair, I stumbled into the last salon that happened to be on my way; everything there was in a biker-rocker style, far from what I needed, but they liked the idea when I started explaining it, and the artist did everything very quickly. I didn’t wait for the tattoo to heal and immediately started ‘building’ the object for reading it; a couple of times I touched the tattoo with the details – it was very painful and funny.

there’s a hydraulic system involved in the work ‘drop’

::vtol:: (continues): In the end, it turned out to be a very successful work – when I shot the video and posted the documentation, the project spread all over the internet. I understand that from both a sound and technical perspective, it could have been much more complex or successful, but everything turned out as it did – thanks to the DIY approach and quick decision-making! I was very pleased with myself, and a few years later, I learned that this project inspired experimenters at MIT Media Labs to conduct their research in this direction, creating smart tattoos for medical purposes. So sometimes even DIY artists can be useful to society. As for the project ‘Last Breath,’ it was born when I was in India in 2019 and became seriously ill with some virus. 

 

COVID was still a whole year away, so I anticipated a trend a year in advance; artists sometimes have good intuition. I was very scared of dying back then, but not because I was afraid for my life, but because I didn’t want to stop creating, playing music, and engaging in creativity. So, I essentially made myself a pre-mortem instrument, in case I could no longer move but would still be breathing. It turned out epic and even a bit brutal. This is, by the way, a good example to illustrate co-participation with a technological object – it cannot exist without me, and I cannot exist without it, but I do not define everything it does; the instrument has its own working algorithm, and all it needs from me is a flow of air. This significantly changes the hierarchy between the instrument and the performer, establishing rather a horizontal connection.

view of j2000.0

 

 

DB: This year, you presented a series of projects at Sónar+D’s Project Area. What did you showcase, and how does it build on, or depart from, your previous projects? Are there any shifts in your materials, methods, or conceptual interests that this new work reveals?

 

::vtol:: : I presented three works, quite different and from different periods of my life. The first work is ‘Drop,’ a small sound sculpture-fountain. The work uses a small Geiger counter that measures radiation levels. It’s a simple but very precise device capable of detecting even individual particles passing through it. There is always a slight background radiation on any point of Earth, which is absolutely normal. 

 

Each time one of the particles passes through the device, a drop falls from a small tube into a basin equipped with optical sensors that detect the ripples in the water after the drop falls. These sensors control a small synthesizer that produces sounds. The longer the device operates, the more complex its timbre becomes; that is, it is a sound composition developing over time, dependent on a natural phenomenon. It’s quite a meditative device.

iPot is a device for performing a digital tea ceremony

 

 

::vtol:: (continues): The second work is ‘Remember Me, Erase Me,’ which, strangely enough, has no sound. Essentially, it’s a selfie machine – anyone can approach it and take their picture simply by pressing a button. But as soon as they take the shot, the photo starts to distort as if it is being forgotten; they need to press another button to stop the degradation and print the photo. So, it’s like memories –  the longer ago something was, the worse the image is preserved, although it remains recognizable for quite some time. The third work is a collaborative project with artist Alexandra Gavrilova called ‘iPot.’ Essentially, it’s a robot for a tea ceremony. The machine heats water and then pours it into a transparent reservoir, above which there is a camera. After that, a small ball of Chinese tea falls from a tube, which looks like a blooming flower during brewing. 

 

This ball gradually unfolds, and the camera connected to a program tracks this and transforms its movement into digital abstract graphics and sound. After some time, this process stops, and the prepared tea is automatically poured into five small cups offered to the audience. Even in hot Barcelona, viewers were very happy to taste exquisite tea from such an unusual machine, especially after observing the entire process. Despite the fact that these works were created some time ago, they are still quite new, and in response to your question, I would say that the most significant change is a certain lyrical and poetic quality in my works that has become more characteristic of me in recent years. Perhaps long interaction with technology has generated in me a desire to convey increasingly human qualities using non-human agents.

‘reading my body’ is а sound controller that uses tattoo as a music score | read more here

 

 

DB: Looking ahead, what excites you most about where digital art is going? Are there any current trends or technologies you find troubling, ethically, politically, or artistically?

 

::vtol:: : I am closely following how contemporary digital art is changing. There are aspects that I really like – such as the fact that materials and many technologies are becoming increasingly compact and accessible. However, there are other things that I like a bit less – like how everyone has jumped on the AI bandwagon, even when it may not be particularly relevant to a specific project. The technology itself is wonderful and holds endless potential, but I often see its use merely in favor of trends. 

 

It would be foolish to deny its significance for art, but personally, I use it very little; perhaps that will change in the near future. What I undoubtedly appreciate is that AI has greatly simplified programming for people who have never learned it, and most artists are initially quite distant from programming. The way ChatGPT can skillfully handle code and assist in creating programs of various levels is astonishing; I see how quickly my students are progressing because of this. It opens up new horizons in art.

‘hotspot poet’ distributes wi-fi masked as wireless network

 

project info:

 

artist: ::vtol:: | @vtol_

name: Dmitry Morozov

The post inside the world of ::vtol:: and his kinetic sculptures, robotics and code-driven installations appeared first on designboom | architecture & design magazine.

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Examples of Good and Bad UX in Improvised Signage in Movie Theaters

Lately an amusing trend has popped up in a handful of theaters: Signage letting time-strapped moviegoers know whether they can leave after the final scene without missing anything. These signs are presumably improvised by staff, and their designs—and therefore their efficacy in conveying helpful information–vary widely.

Worst

Source

This is wordy, visually dense, and difficult to parse. It’s redundant to have “Yes” and “No” appear both as column headers and within the rows; the “Yes” in the rows can be omitted, and the “No” in the rows ought be a simple X or similar. Furthermore they use two types of terminology, “mid” and “during,” to mean the same thing. They ought use just one term.

Bad

Source

This is a little more clear than the Worst version above, but is difficult to read with all of the changes in font size.

Good

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Clear graphics that use both colors and a symbol to reinforce “yes” or “no.” The minimalist design is spartan and informative. Look at how few words are on here compared to the previous two. They even boiled the sign’s title down to just two words, the least amount out of all the signs pictured here. I would say whoever made this sign has a natural knack for design.

Best

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Has the benefits of the Good design, but is easier to read due to the large letters and graphics. They’ve also taken the time to emulate the font style of the movie title, increasing recognizability.

Looks Good But is Actually Bad

Source

The final design at first looks like the Good and Best, but confusingly adds an “Unknown” column along with three question marks. I think a single question mark in both the mid- and post- boxes would have done the job more elegantly, and the “Unknown” column could have been omitted.

From an aesthetic standpoint, the “Good” is my favorite, but I think the “Best” conveys the information most effectively to a wide range of readers.