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Deji Plaza Phase II unveils futuristic and artistic commerce space in Nanjing

Most are probably not that particular when it comes to the designs of malls, as long as we can find what we need and we don’t get easily lost in the maze of stores. But what if the space itself is a work of art? Deji Plaza Phase II has redefined the shopping experience in Nanjing with the unveiling of its fourth-floor Commercial & Art Bazaar in Nanjing, China. Spearheaded by chief designer Li Xiang and a talented team from X+Living, this renovation transforms mall culture into an immersive blend of art, emotion, and commerce.

Rather than following the traditional blueprint of commercial retail, the designers envisioned a vibrant urban market atmosphere. The space invites visitors to step into a world inspired by deep-sea landscapes and futuristic space capsules, where every step offers a new discovery. The design team integrated modular spaces and winding pathways, encouraging exploration and creating countless photo-worthy moments. This approach not only promotes foot traffic but also sparks curiosity—turning shopping into a journey of surprise and delight.

Designer: X+Living

One of the standout features is the use of organic, streamlined shapes throughout the public areas. The designers drew inspiration from the flowing forms of water and the smooth contours of a capsule, infusing the space with gentle curves and rhythmic patterns. Glass and mirrored stainless steel are cleverly used to amplify light and depth, producing a shimmering effect reminiscent of sunlight dancing on the ocean floor. The soft blue palette adds to the sense of tranquility, creating an environment that feels both futuristic and calming.

Storefronts are reimagined with enlarged display windows and fluid lines, making brands more visible while giving the impression of shops floating in a serene underwater world. The interplay of color, light, and transparency not only catches the eye but also brings a sense of openness and calm. This thoughtful use of materials and lighting blurs the line between retail and art installation, ensuring visitors are continually engaged.

A highlight of the space is the ceiling-mounted whale installation, which seems to glide effortlessly above visitors. Its underside features playful graffiti, introducing a burst of creativity and street art energy. This installation is designed for flexibility, allowing it to be swapped out for special events or evolving themes, keeping the environment fresh and adaptable for future experiences. The escalator lobby is another visual treat, with fully enclosed elevators framed by glowing linear lights. This creates a tunnel-like passage that gives visitors the sensation of moving through time and space, adding a layer of drama to the everyday act of changing floors.

The Commercial & Art Bazaar at Deji Plaza Phase II is a shopping destination and a showcase of how innovative design can elevate commercial spaces into cultural landmarks. By prioritizing emotional resonance, storytelling, and interactive experiences, the designers have created a space that not only draws in shoppers but also encourages them to linger, explore, and share their experiences online. This renovation is a testament to the rise of the experience economy, where value is measured not just in products sold but in memorable moments created. Deji Plaza Phase II has set a new benchmark, transforming commercial real estate into a living canvas where art, emotion, and business thrive together.

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Modder builds fully transparent Game Boy Color with see-through circuitry

Natalie the Nerd, a self-taught modder and prominent figure in the Game Boy customization community, has unveiled a remarkable, one-of-a-kind creation. It is a fully transparent Game Boy Color, where even the circuit board is made of clear plastic. This build stands out as an artistic and technical achievement, showcasing copper traces through a see-through acrylic-like motherboard inside a clear shell. Now, that is one Game Boy purist would want to have their hands on at any cost.

Having reverse-engineered the Game Boy Color on her own, Natalie designed and had a third-party manufacturer produce the transparent printed circuit board (PCB). To achieve full transparency, she intentionally removed the ground layer, which is essential in modern electronics but unnecessary for the relatively simple architecture of the handheld device. The clear PCB uses a fragile acrylic-like material with a low melting point of about 200 degrees Celsius. This required extremely careful soldering to avoid damaging the board or components. In the end, it turned out well, and the final result is stunning.

Designer: Natalie the Nerd

Beyond the see-through motherboard, most of the console’s components are translucent or see-through. The shell, buttons, and even the cartridge reader (sourced from a Chinese clone) are all transparent, contributing to a cohesive “see-through” aesthetic. The nature of the custom build emphasizes its role as an art piece rather than a practical gaming device. That fragile, flexible PCB is unlikely to endure regular use or handling by enthusiastic gamers who like to display their emotions wildly.

The creation has drawn admiration from the modding community and beyond. Tom’s Hardware described the design as “a testament to creativity and innovation” and noted how the transparent PCB beautifully showcases the internal copper circuitry. The Verge referred to it as a “museum-worthy” build, praising its beauty and calling it among the most visually arresting console mods ever seen; one colleague exclaimed, “This thing belongs in a museum.”

Though not intended for sale, the project has inspired suggestions from fans, such as using silver traces for a cleaner look or adding backlighting to highlight the internal details. Natalie’s involvement in the community extends beyond this build. She runs the Modded Gameboy Club, offers aftermarket RGB lighting kits, provides Game Boy repair services, and accepts support through a Ko-fi page.

Transparent PCBs and aesthetics are gaining popularity across other devices as well, which is seen in transparent power banks, SSD enclosures, and many more. However, the inherent challenges remain in making them durable and cost-effective for broad adoption or longevity of usage. That said, Natalie the Nerd’s transparent Game Boy Color exemplifies the artistic height that DIY electronics and modding can reach. While this cool gadget may not be practical for everyday use, it stands as a compelling showcase of reverse engineering and creative expression within the modding community.

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Solving Sleep Apnea Using a Conch Shell

Some 936 million people worldwide suffer from sleep apnea. This leads to poor quality sleep, higher risk of blood pressure, and higher risk of both strokes and heart disease. The accepted fix is to sleep with a special mouthpiece or a CPAP machine, which users understandably find cumbersome.

The approach of a mouthpiece or a CPAP machine is the same: “Something is wrong with your body, and you need this device/machine to mechanically intervene.” But researchers at India’s Eternal Heart Care Centre and Research Institute have come up with a far cheaper and less invasive method of solving sleep apnea. Their approach asks users to do a simple exercise with a conch shell, in order to solve the problem within their own bodies.

Image: Brian0918, CC BY-SA 3.0

To explain, in Hindu culture conch shells, called shankh, are articles of prayer, used to trumpet announcements in rituals. They’re also used for yogic breathing exercises, where participants exhale through them in order to gain health benefits.

Image: Claude Renault, CC BY 2.0

If this all sounds like a lot of hooey, Dr Krishna K. Sharma, who led the research, begs to differ. Dr. Sharma had the participants of the study—where their sleep was monitored by instruments–exhale through the conch shell for 15 minutes a day, five days a week, and explains how this helps with sleep apnea:

“The way the shankh is blown is quite distinctive. It involves a deep inhalation followed by a forceful, sustained exhalation through tightly pursed lips. This action creates strong vibrations and airflow resistance, which likely strengthens the muscles of the upper airway, including the throat and soft palate – areas that often collapse during sleep in people with OSA. The shankh’s unique spiralling structure may also contribute to specific acoustic and mechanical effects that further stimulate and tone these muscles.”

In the study, half of the patients were trained to blow through the conch shell, and the other half were given shell-free yogic breathing exercises to do. The results:

Compared to the people who practised deep breathing, the people who practised shankh blowing were 34% less sleepy during the daytime, they reported sleeping better and polysomnography revealed that they had four to five fewer apnoeas (where breathing stops during sleep) per hour on average. They also had higher levels of oxygen in their blood during the night.

The plan is to now expand the study into larger trials involving multiple hospitals.

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An Unrealized 1970s Sofa Design Becomes a Hit Among Celebrities Today

This Duna Sofa, a kind of modular sofascape, was designed by French furniture designer Pierre Paulin in 1968.

Sometime around 1970, Paulin collaborated with Herman Miller and had a prototype built; but ultimately the company decided not to go ahead with the project. The modular system, which consisted of steel-framed pieces wrapped in automotive interior foam and stretchy fabric, was deemed too expensive to make amidst the economic downturn of the 1970s.

Five years after Paulin’s 2009 death, his son Benjamin had built enough connections to start manufacturing never-realized designs by his father. Today Paulin Paulin Paulin, as the company is called, manufactures the Dune Ensemble to order.

The pricepoint is undisclosed, but the system has become popular with music celebrities; in a long-form interview, Benjamin recounts a customer revealing that they bought a particular house specifically so they could fit the Dune in it!

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Beyond the Launch: Why Designers Must Plan What Happens After

This post is presented by the K-Show, the world’s No.1 trade fair for the plastics and rubber industry. Visionary developments and groundbreaking innovations will again lead the industry into new dimensions at K 2025 in Düsseldorf, Germany.

Chris Bangle (born 1956) is an American automotive designer who served as BMW’s Chief of Design from 1992-2009. He now runs Chris Bangle Associates in Italy, working on luxury yachts, animation projects, and sustainable “Second Existence” design concepts.

Chris Lefteri: Hi Chris, so, what are you up to these days?

Chris Bangle: I run a design consultancy, Chris Bangle Associates, in Northern Italy. We are about 10 people, and our workflow is mostly outside of Italy in fields that have to do with design such as product design, automotive design etc. It goes clear across the gamut of transportation and products. We also do a lot of workshops here that are for management, particularly things regarding creativity, brand design, managing creatives, etc.

Then recently we have also begun to get into kids’ animation. This has opened up some worlds for us that we didn’t know were relevant for design, but they are. Our research here ostensibly is to help create a fiction narrative that we try to animate. But in reality, it’s helping us create a real-life narrative that we think is applicable to real-world issues.

Chris Lefteri: Thank you very much. Our studio recently had the pleasure of seeing a talk you did in Budapest. Can you give us an overview of this talk as it was very interesting?

Chris Bangle: Sure, some years ago, I was invited by the German government to participate in Potsdam in a particular event that was geared to understanding the coexistence between technology and humanity. The undercurrent thought was: “Will we survive it?” So, I was asked to bring a design point of view into it, and specifically address how design would address issues emerging from this co-existence.

I specifically took to task the idea of the blue-collar worker, let’s say the mass of people that the Industrial Revolution took out of the fields and put into factories. And as we’ve gone through subsequent editions of the Industrial Revolution, technology has developed so that it can and may replace those jobs entirely. The question is, what do these people do? Right?

Chris Lefteri: Yes.

Chris Bangle: My premise was that this type of work turned out to be extremely engaging for a lot of people, it gave them something to do and raised incomes across the world. It provided meaningful employment to people. Now, I’m not saying this is the same kind of meaningful employment as if you were writing software every day or something like that, but for the vast majority of people who really enjoy getting paid to do eight hours of something and then return and have a life, it turns out that factory working is actually quite appreciated. Yet there are countries where we’ve taken factories away, we’ve taken the industrial base away from those countries and not replaced it with anything and therefore masses of people don’t have anything to do. And the problem is somebody will always give them something to do and that something is not always a good thing.

My thoughts on this were triggered by the Arab Spring Revolution that happened to coincide with the London riots. At the baseline of all the headlines is always “Disaffected Youth Sees No Future”. So, I wanted to address this specifically. (I’ll come to the materials in a second here.)

And so, I looked at it from the point of view of process. Just finding a piece of paper here. I like to draw on things.

So, the premise is if you take a square and you say, “This is about things which are Predictable. And Precise in regards to process.” Obviously, things that are Very Predictable and Very Precise, this is where manufacturing gets taken over by automation the quickest, right? It affects the whole automation base; it spreads from there.

You go down to this corner down here, and you have things which are Very Precise but Unpredictable. This is like surgery. You know, you don’t know what you’re going to find, but you better not make a mistake.

You get up into a corner here, which is Very Predictable, but Very Imprecise. This is things like agriculture. You know you’ll pick the apples on Tuesday, but you don’t know where they are.

Finally, you come down to this corner here, which is Unpredictable, and Imprecise. This is generally the service economy. This is healthcare, caretaking, stuff like this, right?

So, basically, I said, if you look at the optimum solution, it would be to put in factories jobs which are Imprecise and Unpredictable because that’s the last thing automation would take from people. Right? So, let’s shift everything to there. Well, it turns out one of the jobs, which is Very Imprecise and Very Unpredictable, is disassembly for upcycling.

Chris Lefteri: Yes!

Chris Bangle: It’s taking shit apart, right? I guess in the days when everything is on Internet of Things and there’s a coded number on everything, robots can also take it apart quite easily. I’m not saying that machines can’t do everything. I’m just saying, that’s probably a good spot to start to keep people engaged.

Well, unfortunately right now, this stuff is farmed out, you know, we ship everything to Africa, we let poor guys work in the field doing this stuff. They’re burning insulation off of wires to get at the copper. I mean, it’s a horror story! All you have to do is follow Greenpeace on recycling and you get ill by what you’re seeing there, right?

So, the trick would be: “How do you get these guys paid well enough to do this?” Because just providing the materials alone isn’t going to do it – the raw materials are just substituting something out of the material flow.

The only way to do it is to not go as far to get to the raw materials itself, but stop at the subset. You stop at the parts themselves. That means if I’m going to recycle this [points to coffee maker], I don’t grind it into aluminum. Because that wastes all the energy that went into the tooling to make it in the first place. What I do is, I take the parts that are usable, like this, and I use it for it for something else. I upcycle it.

Chris Lefteri: But without destroying the parts?

Chris Bangle: Yes. I don’t destroy it if it’s still good, but the trick is if we upcycle parts, what are we upcycling them into?

And the theory would be: we upcycle them into a new generation of products that can do something entirely different. So, the whole point behind this is you have to turbocharge the concept of upcycling. I mean, mega-mega-turbocharge it!

And the reason why you’re doing it is because you’re employing people. That’s really the base reason. This is super inefficient. This is a super non-holistic, super inefficient.

Chris Lefteri: You’re saying efficient or inefficient?

Chris Bangle: Inefficient!

It’s much more efficient to just burn this stuff. It’s super inefficient, it’s super non-holistic. You know, it doesn’t give you pretty things, right. Of course not. You know, if I start combining the bottom of this coffee maker, with this glasses case, it’s not going to look like an intentionally designed product? It’ll work, but it won’t look like it does now, right?

Okay, so let me just finish the story here, and then you’ll get where I’m going…

The only reason it works is if you put it in an economic cycle, which makes it work. And fortunately, we have a very good example of that, and that is the zero emission credits that pay for companies like Tesla.

Tesla, for the first years of its existence stayed alive selling credits to those gas guzzler companies, like BMW, Mercedes, etc., who had to pay for the credits or they would be fined tremendously by the government. So, carrots and sticks, right? So, what happened was they paid so much money into the Teslas of the world to make electric vehicles that they not only kept those guys alive, they turned them into a viable alternative for themselves.

What did it cost the government to do that? It costed them nothing, because that’s just carrots and sticks. The problem is, governments never know how to distribute money. But with carrots and stick like in the Tesla example, the money goes directly to the guys who give you the credits. So, who needs to get credits? These guys, who make things like cell phones.

I’m going to go out on a limb here and say, probably with companies like that, social responsibility is not the highest thing on their priority list, considering the trillions that they make in revenue, okay? So, having these guys have to buy credits from the operations that are employing people to take stuff apart and have it put back together into other things, maybe it’s not a bad idea, right?

Economically, you could get it to balance out from that point of view. The other thing is: how do you actually do this? Like, how do actually put those two things together?

Chris Lefteri: Right, because you’re a designer, you’re advocating non-design because it’s about putting two different parts together.

Chris Bangle: Exactly. Okay, it only works if you use, let’s say, AI to identify the parts, which are the closest to being part of it. And then you use the AI to design the interstitial parts, and you use some rapid manufacturing to connect the two. The idea is this type of design philosophy could never exist 50 years ago, because we didn’t have a means to put these things together.

Also, if you follow this concept to the next level, the next level is when you designed this coffee maker the first time, you didn’t just design it to be a coffee maker. You were already thinking, “What’s it going to be next?” This means we need designers who have a mentality to think beyond the immediate product into the next product and get it to work for both. This is a design revolution in many senses. In particular, why would people want to buy something that ugly? Okay, I’ll come back to this one.

So, we’ve proven over centuries that design can make you like anything. 10,000 years of “More is More,” and we convinced you in two generations, “Less is More”, okay? I mean, design can do anything with your brains.

Once it becomes established that, if you don’t buy into this new aesthetic, then you belong to the bad guys, once that’s established, people will take this, they will accept it into their lives, even if it isn’t this holistic, clean, likes-to-be-made-by-machine look.

Chris Lefteri: So, are you advocating a certain kind of, I wouldn’t call it “ugly”, but a certain reappropriation of how we evaluate what is good and what is bad?

Chris Bangle: Oh, absolutely. Absolutely. Because what you’re trying to do at the heart of everything is make humanity viable. We have been convinced by Modernism to like what machines like to make. Hello? We’ve got to reverse this trend if we want to keep people viable.

Now think of the upside of this in terms of materials. The upside is we’re using less raw materials because we’re giving multiple lives to what we do make. That’s a wonderful thing. We’re extending them. So, the upcycling concept is a wonderful starting place, but to make this work, we’ve got to really engage people. And this starts with a design mentality.

Chris Lefteri: So that role of the designer then changes into somebody who has to find some way to communicate that this has a value, right, because we buy into stories?

Chris Bangle: Exactly, and designers have got to work hand-in-hand with the AI to be able to put this stuff together. So, a designer can’t have a too-fixed idea of what they want to have and say. They have to have a vague idea of what it’s going to be and then the AI says, “Well, how about if we use this part? I think creativity will take a whole new vision. Instead of creativity being about what is the slickest, prettiest shape I can make? Come on. I mean, every day that goes by, the AI tools are demonstrating they can make slicker, cleaner shapes faster than we can do it. It’s got to be, how do I build a story into it?

Chris Lefteri: Right, exactly. So, your vision is to remove the concept of material recycling and say that recycling is about repurposing rather than the embodied energy of having to break something down and then remake it?

Chris Bangle: Yes, I call it 2E, or Second Existence.

Chris Lefteri: And how is that going to work with a car?

Chris Bangle: Well, I mean, you’ve got a really good challenge on your hands there. In fact, one of the first students who took this on wanted to use parts from, let’s say, a washing machine, but he didn’t like the washing machine parts as they were. He went back and redid the washing machine so that it would work as a washing machine, but then also as a car fender. And he wound up with a washing machine that was so absolutely surreal. Everybody who saw it said, “That’s a cool washing machine. I really want to have that washing machine!” I mean, what can I tell you? You know what I said, otherwise it would be a white box!

Chris Lefteri: I know that the plastics industry is suffering from a lack of skilled workers to operate machines and injection molders and that’s something that the industry in Germany in particular is having to address, that no one’s going into engineering…

Chris Bangle: There you go. I mean, particularly, one thing is the skilled workers on the line, the other one is the engineers to do it, right? The whole mechatronics industry in Europe, I think, took a shot in the knee when people decided that the only future is software. Now even the software people are turning towards atoms. The physicality of our world, I think, is poised to make a return in terms of importance.

Chris Lefteri: You said that you do training for business leaders. Have any of them given you any thoughts, have you ever discussed this with them?

Chris Bangle: Well, this particular concept I’m very careful not to overly push onto companies because I think it’s something the ground for which has to be carefully prepared for before somebody who’s got a profit mind can walk on it. If you don’t have the carrots and sticks in place, if you don’t have the design mentality in place, if you don’t have a communication mentality in place, you won’t reach the people doing a job where efficiencies and things like this are better than any other alternatives. They’re not going to be able to react to this, in my opinion.

That’s why my audiences until now have been mostly designers. And luxury pioneers. I think luxury goods is the first that’s going to feel this. You never want push to be your major selling point. You want pull. You’ve got to get it to be the pull. So, it’s got to be what the cool people have. It’s got to be what’s in. It’s going to be with the front end. And that’s why I’m saying, talking to business leaders about this is kind of distant from where pull happens.

Chris Lefteri: And that’s why luxury brands are a good starting point because they create that pull? Aspiration, pleasure?

Chris Bangle: Exactly. And they’ve already got one foot in art. And if we don’t keep this artistic side of ourselves present in this, then we’re going to lose another chunk of what it means to be human. And I think the luxury field in general is far more comfortable with the concept of art than let’s say product design.

Chris Lefteri: Yes, because when we talk about the aesthetics of these new products, it does remind me of a lot of things that I’ve been seeing recently, where in the world of plastics and molding, the unfinished, the flow lines become very much part of that honesty, and that move away from perfection. Maybe we’re not too far away from having products that are like the toys in Toy Story, the kid next door in Toy Story?

Chris Bangle: Right now, we’re working on workshops for creatives in the car industry about what it means to have an emotional connection to a car.

Chris Lefteri: Right.

Chris Bangle: A lot of it has to do with character and character almost always is about a deviation from a norm, which could be found as an imperfection, but it often is something which is a negative. The first page of Harry Potter explains why Harry Potter isn’t just a normal boy. He is, except he’s got this scar across his forehead and instantly you have a recognizable trait for this character. And as we look at cars that we really love, we’ve noticed how many of these things embody some imperfection, some less than optimized solution. Yet, that’s exactly what makes them memorable, exactly why somehow we hold onto those things. It’s less about “We want to build a world of Frankensteins for the sake of building Frankensteins.” It’s rather, “What is our idea of where character comes from?”

Chris Lefteri: Absolutely!

Chris Bangle: Going back to your question on how we translate this into training for business leaders. Can you imagine a day in the life of a designer in this 2E world? It would be completely different than the one that you and I know. And this is something that I’m trying to get across in management as well. That this idea that management in design is a linear process. Like: “I know where I’m going. And if you deviate from where I tell you to go, I will hammer you back into place onto that.”

This is being replaced now by the type of management that says, “Okay, in general, we’re headed this way, but we all know by the time we get there, the target’s going to change. So, let’s see, as you guys interpret this, where your flow takes us, and let’s run with what you come up with.” And that’ll get us to a better target than we could have described at the beginning.

Chris Lefteri: It’s a complete mind shift in the education, roles and skills of a designer.

Chris Bangle: Yes. When I brought up the point that we do research here, we’re trying to understand this in such a way that it’s actually discussable, teachable. We can say “Is this right, wrong, good, bad? How do we measure this?” These are all subjects, which in a true design research phase, we try to answer.

One of the things that interests us very much is “How does this relate to the flow of energy?” Some years ago, Stefan Bartscher, who is the robotics expert at BMW, taught me a lot about how energy use is managed from a system’s point of view, so that we can begin to look at things like recycling and upcycling from a different point of view than just the material per se. We begin to look at it differently in a much bigger picture. And that’s super complicated, but more and more companies are beginning to like that.

I think in the future, if we want to be a sustainable world, sustainable is not going to be just, “I throw crap away in the best way possible.” It’s going to be a total cycle, but a total cycle from a much bigger mindset than we have now. Like the total cycle of this [points to coffee pot] is much bigger than we have now. I mean, I keep throwing to you this piece of coffee pot. You have this piece of aluminum, right? Whatever this is, some kind of special fusion metal made for foodstuffs, this stuff has got a hell of a lifetime. And it took real tools to make it that were not simple. Okay. So why should the only future of this be powder?

Chris Lefteri: Yes, absolutely. Before we end, I have one small question which I round up with. It is to ask you, what is your strongest memory of a material from childhood? And the reason that I ask you this question is that it showcases the value that we place on materials is often to do with how they change the way that we feel.

Chris Bangle: Well, I love the question, by the way. It’s basically wood because my father sold wood. He was an industrial sales representative for a wood company. Our house was always full of wood. Sawdust, the smell of wood, the plywood, the taste of the screws, you know, because my dad will always say, “You spit on it and I spit on it” and then he’d screw it in. So, there’s this whole association of the smell of wood, the cut of wood and the texture, the splinters in my fingers and everything like this.

Chris Lefteri: Fantastic!

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Super 8 inspired digital video camera brings back nostalgic filmmaking

As a film major who went to university in the late 90s, I was still able to enjoy the joys (and pains) of using actual film when making movies. Those who studied in the age of digital filmmaking will never know the excitement of shooting without knowing what the final product would look like until the film was processed. Of course, there are a lot of advantages to the current way, but there will always be that sense of wonder and nostalgia for those who were able to hold a 16mm or 32mm film camera—and especially the very cinematic Super 8.

If you want to bring back the joy of Super 8 moviemaking, at least for the digital age, you’ll want to have the CS-8 by Camp Snap. This is a digital video camera that is heavily inspired by the Super 8 camera but with features that are more familiar to modern filmmaking. It is a distraction-free device that lets you enjoy your creativity and imagination while still offering the conveniences of digital cameras.

Designer: Camp Snap

Unlike most digital cameras, this one doesn’t have a playback screen or instant previews, so you’ll have to rely on your filmmaking skills. You can choose your aspect ratio through the dials: 9:16 for Reels, 16:9 for widescreen, 1:1 for social posts, and 4:3 for classic home movies. It also has film-style, vintage-inspired filters like standard, vintage, analog, and black and white. It comes with a 4GB SD card, which can capture 30 minutes of footage (upgradable up to 128GB). It has a rechargeable battery and a built-in microphone to capture your audio.

Using it seems to be pretty easy, as you just need to press the trigger and it starts recording. Zooming in and out (up to 8x digital zoom) also requires just a tap, although since it has no screen, you won’t know exactly what kind of zooming you’re doing. To see the video clips, you will have to transfer them to your phone or computer and then edit as you wish. But the point of this point-and-shoot video camera is to stay in the moment and capture it as it happens.

Whether you’re a seasoned filmmaker yearning for the tactile days of analog or a digital native curious about retro-inspired gadgets, the CS-8 by Camp Snap offers a unique blend of both worlds. It strips away the instant gratification of screens and endless retakes, encouraging you to trust your eye and embrace the creative process,with mistakes, surprises, and all. With its vintage-inspired design and modern conveniences, it’s a delightful way to recapture the magic of moviemaking, no matter your experience level.

The post Super 8 inspired digital video camera brings back nostalgic filmmaking first appeared on Yanko Design.

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aluminum grid sound wall imagines modular speaker system as central furniture piece

GRID reimagines the sound system as furniture

 

Designer Asaf Beiman conceives GRID, a sound system designed as a central furniture piece rather than an accessory. Inspired by mid-century stereo consoles, pieces that once stood proudly at the heart of living spaces, blending sound, storage, and style, GRID reunites fragmented audio components into a singular furniture piece. ‘Why settle for a bookshelf speaker when you can design a speaker that actually is a bookshelf?,’ comments Beiman. As listeners rediscover vinyl, they reconnect with music as a tangible reflection of identity. Vinyl collections, unlike endless digital libraries, are physical expressions of who we are. GRID taps into this, offering a modular platform designed to feel personal, unique, curated, and yours alone, just like a vinyl collection.

all images courtesy of Asaf Beiman

 

 

Bold geometric forms define GRID sound wall

 

Designer Asaf Beiman deconstructed the vintage stereo console into modular elements, creating a system that adapts effortlessly to different spaces and needs. The solution is a family of aluminum tiles, connected by vertical poles from floor-to-ceiling or wall-mounted, forming a bold yet elegant structure. Drawing visual inspiration from mid-century, space-age wall sculptures, Beiman leveraged these geometric shapes not just aesthetically but acoustically, using tile forms as waveguides and to shape internal volume. Aluminum was chosen for its minimalistic look, modern feel, and acoustic qualities. Widely used in high-end audio design, it perfectly balances form, function, and sound.

GRID reimagines the sound system as furniture

inspired by mid-century stereo consoles

sound, storage, and style in one piece

a speaker that doubles as a bookshelf

vinyl collections as personal identity

modular design adapts to any space

floor-to-ceiling or wall-mounted configurations

aluminum tiles form the system’s core

bold geometric forms with acoustic purpose

vertical poles connect structure and components

tile shapes act as sound waveguides

mid-century meets space-age design language.

aluminum chosen for acoustic performance

system unites fragmented audio components

structure designed for flexibility and curation

 

project info:

 

name: GRID – sound wall | @grid_soundwall
designer: Asaf Beiman | @asafbeiman

 

 

designboom has received this project from our DIY submissions feature, where we welcome our readers to submit their own work for publication. see more project submissions from our readers here.

 

edited by: christina vergopoulou | designboom

The post aluminum grid sound wall imagines modular speaker system as central furniture piece appeared first on designboom | architecture & design magazine.

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French Architect’s Incredible Spider-Like Vehicle Now in Production

A decade ago French architect Pascal Rambaud debuted his Swincar invention.

A radical take on an off-road vehicle, each of its skinny wheels is independently mounted on a pendulum-like arm, powered by its own electric motor, and can steer independently of what the other wheels are doing. The arrangement allows the vehicle to perform incredible axle-crossing feats of agility:

Ten years on, Swincar is now a going concern that offers a single-seater, a two-seater, and an adaptive version for wheelchair users.

Produced in France, the models are marketed for both leisure and labor: Outdoor adventurers for the former, and agricultural and forestry work for the latter. The vehicle is particularly well-suited for vineyards, hilly farm properties and pastures located amidst rough terrain.

The adaptive model features all hand-operated controls, and the articulated legs are designed to swing out of the way during ingress and egress, allowing wheelchair users to transfer in and out of the vehicle. They can then travel places they’d never dream of going in an off-road wheelchair.

Today Swincars are sold in Europe, the UK, the Middle East, Australia, New Zealand, Canada and America. Prices run about $16,000 to $24,000.

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10 Best Tech Gadgets Of August 2025

August 2025 feels like a turning point in tech design. After years of flashy gimmicks and features nobody asked for, designers are finally creating gadgets that solve actual problems. This month’s standout devices prove that the best technology doesn’t scream for attention—it just works beautifully in the background of your life.

From AR glasses that give you genuine superhuman vision to modular smartphones that adapt to whatever you need, these ten gadgets represent a refreshing shift toward thoughtful innovation. No more buying devices that end up in drawers after a few weeks. These are tools you’ll want to live with, designed by people who clearly understand that great technology should feel invisible while making everything easier. Here are the ten best tech gadgets that are redefining what smart design looks like in 2025.

1. Google Pixel Headphones Concept

Sidhant’s Google Pixel Headphones concept gets everything right about what Google should be doing in the premium audio space. The designer took those beloved pebble shapes from the Pixel Buds Pro and scaled them up perfectly for over-ear headphones. You get that instantly recognizable Google aesthetic, but now it works for people who want serious audio gear. The metal connecting the ear cups to the headband gives me major Philippe Starck vibes, but in the best possible way.

What really wins me over is how Sidhant thought through the experience of using these headphones. Physical buttons everywhere—thank goodness. No more accidentally pausing your music because you touched the wrong spot on some invisible touch panel. You get a dedicated ANC button, a power button that doubles as your Gemini AI trigger, and proper volume controls you can feel. Plus USB-C charging and a headphone jack because sometimes the simple solutions are the best ones.

What we like

Physical controls that work like you expect them to.
That unmistakable Google design language done right.

What we dislike

Still just a concept, so we can’t buy them yet.
Those metal details might make them heavier than they need to be.

2. CAMIO

The CAMIO is probably the least sexy gadget on this list, and that’s exactly why it works so well. For $79, you can turn any pair of glasses you already own into smart glasses that record better video than Meta’s $300 Ray-Bans. It looks like someone strapped a highlighter to your face, but honestly, who cares when it shoots 2.7K video and weighs less than an AirTag?

The real genius is how versatile this product is. Sure, you can wear it on your glasses, but you can also stick it anywhere you need a camera. Kitchen counter for cooking videos, bookshelf for security, dashboard for road trips—the CAMIO doesn’t care where you put it. The built-in screen lets you see what you’re recording and change settings without pulling out your phone. It’s not trying to be the prettiest gadget in your collection, just the most useful.

What we like

Works with literally any glasses you already own.
Way better video quality than expensive alternatives.

What we dislike

Looks about as subtle as a neon sign on your face.
Bulky design won’t win any beauty contests.

3. Concept Plumage

Weng’s Concept Plumage makes me wonder why we’ve been putting up with terrible phone keyboards for almost 20 years. The flip design is amazing—peel back the bottom half like opening a banana and boom, you’ve got a real keyboard. When you’re done typing, flip it back, and you’ve got your full screen again. It’s so simple, I’m amazed nobody’s built this yet.

Think about it: your phone is more powerful than laptops from 10 years ago, but typing anything longer than a text message is still torture. The Plumage concept could easily work as a phone case, which means you wouldn’t need phone manufacturers to buy into the idea. Just flip open when you need to type, flip closed when you want to watch videos or scroll through photos. It’s the kind of practical innovation that makes you smack your forehead and wonder why this doesn’t exist already.

What we like

A keyboard you can type on confidently.
Keeps your phone compact when you don’t need the keyboard.

What we dislike

Takes up screen space when the keyboard is out.
More moving parts mean more things that could break.

4. NightWatch

The NightWatch is one of those designs that makes you wonder why Apple doesn’t just include something like this in the box. It’s a solid chunk of lucite shaped like an orb that turns your Apple Watch into the perfect bedside clock. The material magnifies the watch face so you can actually read the time from across the room, and clever channels amplify the sound so your alarm is loud enough to actually wake you up.

The best part is how the whole thing works—there’s no electronics involved. It’s just really smart design using the optical properties of lucite and some strategically placed channels for sound. Tap anywhere on the surface and your watch screen lights up so you can check the time without fumbling around for buttons in the dark. Sometimes the simplest solutions are the most elegant ones.

What we like

Pure design genius that needs zero electronics to work perfectly.
Makes your watch way more useful as a bedside clock.

What we dislike

Takes up quite a bit of space on your nightstand.
Lucite shows every fingerprint and dust speck.

5. Sony ‘Goo’ Controller

Sony’s translucent controller concept takes that whole “transparent tech” trend and makes it feel organic instead of clinical. The outer shell looks like some kind of alien goo that’s wrapped around the electronics inside. It’s weird in the best possible way—like the controller is alive instead of just another piece of plastic and circuit boards. The buttons sit under this translucent skin, which creates this strange but satisfying feeling when you press them.

This feels like the logical next step beyond what Nothing started with their transparent phones. Instead of just showing you the circuit boards, this controller makes technology feel less mechanical and more biological. The curves are all organic, and that gooey material gives it a personality that regular controllers just don’t have. It might weird some people out, but I love how it challenges what gaming gear is supposed to look like.

What we like

Completely unique look that stands out from boring gaming controllers.
The translucent design is genuinely beautiful to look at.

What we dislike

That organic vibe might creep out some gamers.
Unusual materials could wear out faster than traditional plastic.

6. H-One

This modular phone-tablet concept solves a problem I didn’t realize I had until I saw it. Sometimes you want a big screen, sometimes you want something that fits in your pocket. Instead of buying two devices or dealing with fragile folding screens, you just slide your phone into the back of this mini tablet. Instant big screen, powered by the phone you already carry.

ASUS tried something similar years ago with the PadFone, but this concept gets the size right. The tablet part is closer to an iPad mini than a full-size tablet, which means you can hold it comfortably and slip it into a bag without feeling like you’re carrying a laptop. Your phone does all the heavy lifting while the tablet just shows everything bigger. It’s modular computing that makes sense.

What we like

Big screen experience without buying a whole separate device.
Way more portable than those old PadFone attempts.

What we dislike

Another thing to remember to bring with you.
The connection between phone and tablet could be finicky.

7. UTRACK

Most AR glasses try to put cartoon characters in your living room or show you restaurant reviews floating over buildings. UTECH took a completely different approach with the UTRACK—what if AR glasses could see things you literally cannot? These glasses pack military-grade thermal imaging that can spot temperature differences smaller than a tenth of a degree from over a mile away. That’s hardware that usually costs thousands of dollars in specialized equipment.

The thermal imaging isn’t just a gimmick either. You can see heat leaks in your house, spot animals in complete darkness, or check if your car engine is overheating. Add in sonar detection and AI object recognition, and you’ve got glasses that genuinely give you superhuman sight. This is AR that augments reality instead of just cluttering it up with digital nonsense. Finally, someone figured out that the real world is interesting enough—we just need better ways to see it.

What we like

Actual superhuman vision capabilities that serve real purposes.
Professional-grade thermal sensors at consumer pricing.

What we dislike

Probably expensive even if it’s cheaper than military gear.
Battery life is going to be rough with all that hardware.

8. CLAW

The CLAW gaming mouse looks like it was designed by someone who got tired of all the rainbow RGB nonsense in gaming gear. This thing has edges sharp enough to cut open your snack bags while you’re gaming, and it ditches the whole “Christmas lights” aesthetic for something that looks genuinely intimidating. The name fits perfectly—those left and right mouse buttons look like claws that extend and retract.

What makes this work is that the aggressive styling doesn’t get in the way of actually using the mouse. You still get a comfortable thumb rest with ridges that keep your grip solid and help with airflow so your hand doesn’t get sweaty during long gaming sessions. But instead of looking like every other gaming mouse, the CLAW makes you feel like you’re wielding some kind of futuristic weapon. Gaming gear should look as intense as the games you’re playing.

What we like

Finally, a gaming mouse that looks as aggressive as it performs.
Those ridged grips help with comfort during long sessions.

What we dislike

Sharp edges might get uncomfortable after hours of use.
The intense styling won’t appeal to everyone.

9. REDMAGIC Astra Gaming Tablet

The REDMAGIC Astra proves that gaming tablets don’t have to look like they belong in a teenager’s bedroom. At just over 9 inches, it’s compact enough to actually travel with but powerful enough to handle serious gaming. The RGB lighting can be customized or turned off completely, which means you can use this thing in a business meeting without looking ridiculous. That’s the kind of thoughtful design that makes all the difference.

The flat design looks clean and modern, and those tiny 4.9mm bezels frame the screen perfectly without wasting space. The cooling fan keeps things running smoothly without sounding like a jet engine, and the color options—Eclipse black and Starfrost silver—look sophisticated instead of flashy. This is what happens when a gaming company decides to make something adults would want to carry around.

What we like

Professional enough to use in public without embarrassment.
RGB lighting that you can turn off when you need to.

What we dislike

Gaming focus might make it less useful for regular tablet stuff.
That cooling fan will make some noise during intense gaming.

10. Ray-Ban Meta Smart Glasses

Ray-Ban Meta smart glasses nail the most important thing about wearable tech—they look like normal glasses. The classic Wayfarer shape means you can wear these anywhere without looking like a tech demo walking around town. The cameras, speakers, and all the smart features are hidden so well that most people won’t even notice you’re wearing anything special. That’s exactly how smart glasses should work.

The downside is battery life, which is pretty much what you’d expect from cramming all that tech into something the size of regular sunglasses. You get about four hours before you need to recharge, and while the case gives you more juice throughout the day, it’s still not the all-day experience we want. But for making smart glasses socially acceptable, Ray-Ban has figured out the formula that tech companies couldn’t crack on their own.

What we like

They look like normal, stylish glasses.
Smart features are invisible unless you’re actively using them.

What we dislike

Four hours of battery life just isn’t enough.
Limited functionality compared to dedicated AR devices.

The Problem-Solving Tech Revolution Is Here

August 2025’s best tech gadgets showcase that we’ve entered a new era of clever and considerate design. These ten devices share something important, and they solve real problems instead of creating new ones. Whether it’s the CAMIO’s universal smart glasses approach or the NightWatch’s brilliant simplicity, each gadget earns its place through genuine utility rather than flashy features.

These gadgets will seamlessly disappear into your daily routine. The modular phone-tablet hybrid adapts to your needs. The UTECH glasses reveal hidden worlds. The Concept Plumage finally fixes smartphone typing. They’re not trying to impress your friends on social media; they’re designed to make your actual life better. This shift toward human-centered design gives me hope for tech’s future. When designers focus on solving problems rather than showing off, we get devices worth keeping around. That’s the kind of technology we’ve been waiting for.

The post 10 Best Tech Gadgets Of August 2025 first appeared on Yanko Design.

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ENESS brings illuminated inflatable rockscape to melbourne in first australian showing

IWAGUMI AIR SCAPE INSTALLATION BY ENESS MAKES AUSTRALIAN DEBUT

 

Melbourne-based art and technology studio ENESS installs Iwagumi Air Scape, a large inflatable rock garden, in Prahran Square for its Australian premiere following a showing in Singapore. Inspired by the Japanese concept of Iwagumi, which expresses a cultural reverence for natural rock formations, the installation introduces a sculptural landscape that contrasts the city’s urban fabric with a representation of wilderness. By day, the inflatables are textured and shaped to resemble real rocks, surprising visitors with their inflatable nature. At night, the installation is illuminated with vibrant lighting, transforming the space into a glowing, immersive environment.

all images courtesy of Ben Weinstein

 

 

inflatable rocks transform melbourne’s public space

 

The installation by ENESS comprises sixteen air-filled inflatables textured with photographic prints of granite, creating the optical illusion of massive rock formations. Visitors can walk among these oversized forms and explore crevices and narrow passages up to 10 meters long, simulating the experience of traversing a canyon. As daylight fades, Iwagumi Air Scape by the Melbourne-based practice shifts through a vibrant lighting display paired with an interactive soundscape. Sounds of native birds, frogs, crickets, monkeys, bats, and mountain streams are triggered randomly as visitors move through the space, heightening the immersive quality of the installation. Ambient urban noises subtly intrude within the formation, underscoring the dialogue between natural and urban environments.

Iwagumi Air Scape in Prahran Square

 

 

A contemporary take on Japanese rock gardens

 

Artist and ENESS founder Nimrod Weis describes Iwagumi Air Scape as a work that surprises visitors when they realize the rock-like sculptures are in fact inflatable. The installation celebrates the Japanese tradition of closely observing natural compositions — particularly rock formations — that have inspired artforms such as rock gardens and aquascaping. By translating these forms into inflatable structures, ENESS explores the boundary between the virtual and physical, creating artificial objects that reconnect urban audiences with nature. Through its scale and presence, the installation invites contemplation of nature within a public urban setting, encouraging reflection on the relationship between city life and the natural environment.

the installation introduces a sculptural landscape that contrasts the city’s urban fabric

the inflatables are textured and shaped to resemble real rocks

the sixteen air-filled inflatables are textured with photographic prints of granite

visitors are surprised by their inflatable nature

the installation celebrates the Japanese tradition of closely observing natural compositions

visitors can walk among the oversized forms and explore crevices and narrow passages

the installation invites contemplation of nature

the installation is illuminated with vibrant lighting

Iwagumi Air Scape shifts through a vibrant lighting display

the lighting display is paired with an interactive soundscape

sounds of native birds, frogs, crickets,and mountain streams are triggered as visitors move

 

 

project info: 

name: Iwagumi Air Scape
designer: ENESS | @studioeness

location: Prahran Square, Melbourne

The post ENESS brings illuminated inflatable rockscape to melbourne in first australian showing appeared first on designboom | architecture & design magazine.