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“Change takes time” – Inside the Humanise campaign against boring buildings

In October 2023, Thomas Heatherwick announced his Humanise campaign, to rid the world of boring soulless buildings. It’s fair to say it launched with a fanfare, as well as a book, a three-part Radio 4 documentary, and a drive to sign supporters up to the cause.

It was one of those rare moments when design enters the mainstream media chat, sparking conversations and generating a wide range of media coverage. This ranged from the very positive, to the very not – “‘Dangerously misguided’: the glaring problem with Thomas Heatherwick’s architectural dreamworld,” ran a headline in The Guardian.

At its heart was a problem hiding in plain sight – a “quiet global catastrophe” where dull building design, or “an epidemic of characterlessness” was making people “sick, unhappy and isolated.”

Add in the startling fact that the construction industry produces five times as many carbon emissions as aviation, and the moment was ripe for change. And design was the answer, or at least a big part of the answer, to create buildings that “delight and unite” society.

Two years on, and Abigail Scott Paul is reflecting on what it takes to transform a big idea into practical action.

Hired in April 2024, she has an interesting CV that includes head of press at RIBA, and ten years at the anti-poverty charity, the Joseph Rowntree Foundation.

“I see my job as, how do we turn the provocation in the book into a strategic campaign for change?” she says.

If the launch was about drawing attention to the issue, which it clearly did very successfully, Scott Paul has spent the past 18 months trying to turn that spark of interest into “a public conversation.”

“I think we have to be realistic,” she says. “It’s going to take time to make this an issue that is going to cut through. And it’s tough, there are a lot of issues in the world. But we have started to build momentum.”

Abigail Scott Paul

The first, and perhaps most critical, task Scott Paul faces is to “position this as an issue of importance, to make it salient.” This has taken two main forms.

Firstly, to make this a discussion about public health, as opposed to “a style debate.”

The campaign commissioned polling from Think Insights which found that 76% of people in the UK think buildings have an impact on their mental health.

Heatherwick Studio has also supported the research of two neuroscientists, Colin Ellard and Cleo Valentine, who have shown how architectural styles, especially those whose forms and shapes are from those found in the natural world, raise people’s stress levels.

The hope is that by talking in public health terms, the Humanise campaign can focus more minds on the issue – which might otherwise feel whimsical in the perma-crisis age we live in – and so drive more interest, and more funding.

Edinburgh Castle re-imagined as part of the UnLandmarks campaign

Scott Paul also wants to create relevance by feeding into very topical discussions to which their anti-bland message can contribute.

“Housing is an issue of public debate in this country, and that’s somewhere we can add value, and a point of view,” she explains.

So ahead of the New Towns Taskforce delivering its report to the UK Government last month, Humanise commissioned its own study of 1,000 people living in England’s post-war new towns, to find out how they felt about their surroundings.

“The previous generations of new towns have left many residents uninspired, disconnected and disheartened by their everyday environments,” Scott Paul wrote in the survey foreword. “Many describe them as ‘boring,’ ‘ugly,’ and ‘run-down’… people want more than just ‘units’: they want homes and places they can feel proud of.”

“The research showed a real gap between the type of buildings people have been served, and what they want for the future,” she says.

“We were able to use that insight to put forward a point of view that we can do better. And we were trying to amplify the public’s voice in a way that hasn’t been done before.”

A linguist by training, Scott Paul and her team have also been thinking about, “how we tell a better story” to engage as many people as possible.

In April last year, they worked with Uncommon Creative Studio on unLandmarks, a series of images which reimagined iconic British buildings like the Tower of London, The Royal Liver Building, and Edinburgh Castle as bland, modern equivalents, “stripped of their soul using AI.”

This summer, they worked with Sheffield-based Peter & Paul and sand artist collective Sand In Your Eye to create Bland Castles, a series of dull and soulless sand castles built in Morecambe Bay. It was a smart idea, executed brilliantly, with an immediacy the media loved.

The Humanise campaign’s Bland Castles in Morecambe Bay. Photo by James Speakman/PA Media Assignments.

“Social campaigns can sometimes be a bit worthy,” Scott Paul says. “I think humour and playfulness make a huge difference to whether somebody sits up and notices something.”

“As a design studio ourselves, you can imagine the bar is quite high, so we have to come up with something special.”

Another part of Scott Paul’s strategy has been to build partnerships with developers, academic institutions, and funders like the US-based Allen Institute, “an independent research institute aimed at unlocking the mysteries of biology.”

“We can’t drive the type of change that we want to drive on our own,” she explains.

That means working not only with those who can support and strengthen the thinking behind the campaign, but also those groups whose decisions will ultimately dictate if change happens, like developers, social housing experts, and town planners.

It also has the added benefit of moving it away from being seen as “Thomas Heatherwick’s Humanise.”

“We don’t want to position this as just Thomas’ campaign,” Scott Paul explains. “We need more voices, and voices that may be heard in a different way to a designer’s voice.”

Heatherwick Studio’s Humanise Wall for the Seoul Biennale of Architecture and Urbanism. photo by Yongjoon Choi.

The architect’s involvement as the fulcrum of the movement has obvious advantages, but also some drawbacks.

“The platform that Thomas has is going to help us,” Scott Paul says. “But the campaign won’t survive if it’s just Thomas Heatherwick.”

And some of the criticism of the campaign – like The Guardian article mentioned above – has centred on a sort of whataboutery, accusing Heatherwick of not practising what he preaches.

“A sense of ‘do as I say, not as I do’ pervades the whole book, its author seemingly unaware of what his own studio is producing,” the journalist Oliver Wainwright wrote.

Scott Paul makes a comparison with Jamie Oliver’s healthy eating crusade, and thinks the brickbats come with the territory. “I remember Jamie Oliver used to get attacked for the amount of sugar he puts in his recipes when he talked about a sugar tax,” she says. “But I know that design can make a huge difference to people’s lives.”

And she points out, the campaign has evolved from the ideas outlined in Heatherwick’s book. But the campaign has attracted criticism too.

Writing in Dezeen, Owen Hopkins accused Humanise of being “utterly without politics,” a charge Scott Paul refutes, insisting they have “a proper theory of change” and a robust strategy for pursuing it with different stakeholders.

“It’s easy to throw stones from the side,” Scott Paul says. “But the studio is putting its money where its mouth is, and investing in the campaign. They didn’t need to – they could have had a much easier ride.”

The main thing Scott Paul wants people to understand is that making big, systematic change doesn’t happen overnight.

She says the campaign is resonating – the book has been published in the US, China, Brazil, Taiwan, Japan and Colombia. The team has given talks in 17 countries, and last month, Heatherwick unveiled a 90-metre long Humanise Wall as part of the Seoul Biennale of Architecture and Urbanism.

“People get this is an issue, but patience is required,” she says. “We always said it’s a 10-year campaign,” she says. “We’re in year two, so there’s a long way to go. Change takes time.”

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“Three years of X: The power (and peril) of radical brand reinvention”

I’m sure you’ve heard the tale of The Emperor’s New Clothes? A fable of a ruler so convinced of his own genius, he strutted naked through the streets while the crowd looked on, incredulously. Silly, right?

Or the Pied Piper of Hamelin, a man who played the perfect tune, until he changed key and lost the crowd. Would never happen.

How about Icarus, who flew too close to the sun, convinced altitude meant admiration? Or King Midas, who learned the hard way that some things are best left untouched.

These old stories all share one simple truth – ego makes a terrible compass.

Once upon a timeline

Three years ago, like the Emperor in his invisible robes, Elon Musk marched into Twitter convinced he could reinvent it by sheer force of personality. Declaring the dawn of X, he believed he was unveiling something visionary.

But while he was busy conducting his own coronation, the crowd stopped clapping and buggered off to TikTok.

The shift was simple – Twitter had a community; X now had a CEO.

Musk’s vision was a big one: to turn the world’s biggest community into an “everything app.” In doing so, the brand shed all the familiar brand signifiers – Tweet, ReTweet, the bird icon) and pushed forward new forms of behaviour.

The users were expected to learn a new language overnight. Their resistance is the real story.

The exodus wasn’t immediate, or very clean – even though the little blue bird may be long gone, the name still sings on. Twitter became part of the common language, alongside Google, Uber and Hoover.

But according to a 2024 survey, around 70% of UK adults still call it Twitter, and nearly nine in ten brands haven’t switched either.

“A surprise without the delight can be a real mis-step.”

What Emperor Musk failed to realise is that you can change direction any time you like, but don’t expect people to follow unless they feel part of the journey.

Twitter was a highly populated, global town square. To crash that mid-party with a new name, new rules, and a new tone of voice was like replacing Cinderella’s iconic glass slipper with a Croc.

Because brands don’t really belong to the people who run them, they belong to the people who use them.

How many CEO’s and leaders can you name from the countless companies, apps and products you use, drink and eat every day? Thought so.

Ask Sonic the Hedgehog, whose army of fans flat-out refused his new aesthetic, despite being 90% into the making of the first feature film.
They collectively managed to get Paramount to rework the design to get what they wanted.

But it’s much more than design; reinvention is about transforming what the brand means and how it feels. It’s a brand and culture transformation.

If that shift’s too sudden, self-centred, or too far from what people already believe, you’re not reinventing, you’re rupturing what you have.

Reinvention should be an evolution, not just an explosion – small, smart pivots beat a rocket-fuelled rebrand every time. And it’s not just a makeover.

As creatives, we are always trying to push the boundaries, taking a step, a leap, or a jump into a new creative vision, but only as long as the journey is progressing in the correct direction. A surprise without the delight can be a real mis-step.

Morals of the story

But what, from this tale, can we learn for brand transformation?

Simply put, heritage isn’t a burden. What came before keeps you grounded. Lose it completely, and you’re flying blind hoping people jump after you.

Change needs purpose. LEGO, continues to evolve impressively – still building, just in new worlds and cultures, across digital, STEM, sustainability and education. But never forgetting the bright, curious, playful nature that their audience warmly feels part of.

Your audiences are your compass. Change should mirror how people act, not how you wish they did. X changed its name faster than its users changed their vocab.

And meaning beats makeover. You can paint the shopfront, but if the story inside doesn’t change, people will leave unsatisfied.

If you’re planning a bold rebrand, ask, “What will people feel tomorrow that they don’t feel today?” Because if the answer is “confused,” you may have a problem.

Happy ever after?

So, with the platform still in decline since the 2022 takeover, and new platforms luring fresh generations elsewhere, what’s next for X/Twitter (because yes, we’re still calling it both)?

If there’s a moral here, it’s that reinvention without reflection rarely ends well. The greatest brands don’t demand belief – they earn it.

Call yourself whatever you like, but if no-one’s listening, the name doesn’t matter. And no-one wants to be the emperor at the end of the parade, wondering why the crowd has moved on.

Karl Gilbert, is creative director at BBD Perfect Storm.

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ZAO sculpts xiaofeng art museum as cluster of floating galleries in nature

Embedded in the Mountain Landscape

 

The Xiao Feng Art Museum by ZAO / standardarchitecture sits at the foot of Daci Mountain in Hangzhou’s Xihu District, where the dense forest opens to a concrete courtyard. Conceived as a tribute to painters Xiao Feng and Song Ren, the museum unfolds as a continuous architectural loop. It’s an introverted structure whose massing and voids trace the contours of the surrounding hills. From above, it reads as a gentle incision in the green terrain, its form threading between slopes like a line of thought carried through stone and shadow.

 

Approached from a forest road, the entrance is revealed gradually. Visitors walk beneath a cantilevered bridge that frames a still courtyard at the center of the composition. This inner garden defines the museum’s orientation, its water surface mirroring the faceted underbelly of the concrete volumes above. The experience is buffered by the mountain’s canopy and the cool air rising from the shaded voids below the structure.

the museum sits quietly at the base of a mountain in Hangzhou | images © DONG image

 

 

zao maps Circulation as a Continuous Sequence

 

Inside, movement follows a circular route which the architects at ZAO curate to mirror the XiaoFeng Art Museum’s organic plan. The galleries expand and contract as one progresses, forming a rhythm of compression and release. Narrow passageways lead to larger chambers, while sloped ramps connect the shifting floor levels. The transitions are smooth and deliberate, guiding visitors through a changing sequence of light, texture, and framed views of the landscape beyond.

 

The polygonal geometry of the building allows the galleries to project outward toward the courtyard. These extensions, sharp-edged volumes with large panoramic glazing, create visual exchanges between interior and exterior. From within, the forest becomes a suspended backdrop to the artworks. From the courtyard, the galleries appear as floating rooms in conversation with one another.

its form follows the contours of the hills, creating a continuous architectural loop

 

 

xiaofeng art museum’s Material Weight and Lightness

 

The entire structure is cast in concrete mixed with black ink pigment, giving the surface a muted, graphite-like tonality that deepens under varying light conditions. The texture, left exposed, bears the imprint of timber formwork, lending warmth to the otherwise monolithic material. The play between light and concrete defines the atmosphere: daylight entering through angular apertures shifts across the rough walls, while at dusk, interior illumination casts faint glows into the courtyard.

 

This material uniformity heightens the museum’s relationship with its setting. Against the lush green of the mountain, the dark concrete reads as a man-made strata within a geological landscape. The architecture of ZAO / standardarchitecture remains grounded in this contrast, where solid and void, enclosure and view, are held in careful balance.

the entrance is reached by walking beneath a cantilevered bridge into a still courtyard

 

 

In the courtyard, the mirrored pools and exposed concrete planes evoke the character of a scholar’s garden reinterpreted through modern form. The reflections create a sense of depth that doubles the surrounding environment, while the sound of water softens the building’s angularity. Small trees grow within the interstitial spaces, their foliage brushing against the walls and glass, bringing a living counterpart to the mineral composition.

the galleries expand and contract as visitors move through the building

a reflecting pool mirrors the faceted concrete planes and frames the forest

ramps and sloped floors connect the different levels in a steady rhythm

black ink pigmented concrete anchors the museum to the terrain with restrained intensity

large glass openings project toward the courtyard to frame views of trees and sky

 

project info:

 

name: CCA XiaoFeng Art Museum

architect: ZAO (ZhangKe Architecture Office) / standardarchitecture

location: Xihu District, Hangzhou, Zhejiang Province, China

floor area: 1,298 square meters (13,970 square feet)
completion: 2025

photography: © DONG image | @rudy_dong96

 

project architect: Zhang Ke

design team: Roberto Caputo. Dai Haifei, Yu Ge, Simon Persson, Virginia Chiappa Nunez, Paolo Failla, Niccoló Calabrese De Feo, Stefano Di Daniel, Jesper Rieter, Qian Yiru, Sofia Chebotareva, Wang Liying, Huang Tanyu, Zhang Mingming, Ouyang Yanquan, Fang Shujun, He Kuang, Zhang Yifan, Lu Juncong, Wang Simiao, Yu Yihua

collaborator: Tongji Architectural Design (Group) Co., Ltd.

collaborator team: Wang Xiang, Chen Yixin, Li Xiang, Chen Xi, Xi Jiakai, You Bolin, Geng Junjun, Zhu Weichang, Zhang Hua, Wu Pan

exhibition design: Hangzhou GMAID Architecture Design Co,.LTD

exhibition design team: Qian Qi, Yu Xiaoying, Yan Jiafan, Shan Jiale, Dong Xiaoyu

client: China Academy of Art, Qianjiang Management Committee of West Lake Scenic Area

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vintage experimental racing cars inspire shape of concept vehicle mantis X99

mantis X99 draws design from vintage experimental racing cars

 

Vintage experimental racing cars give shape to the silhouettes of the concept vehicle Mantis X99 by Sachin Sing Tensing. Drawing influences from the 1968 race car prototype named the Mantis XP, the concept car is built as a futuristic track vehicle, not made for roads but for testing ideas about shape and movement, with its expressive and pointed forms. The designer, always looking at the Mantis XP’s structure, has revamped its proportions to modernize the vintage experimental racing car and fit the new systems and rules of modern track racing. 

 

The project aims to reimagine the Mantis XP for the future. The designer tries to combine two elements for the concept vehicle: the mechanical look of the vintage experimental racing cars and the clean technical features of Formula 1 rides these days. The front keeps a forward-leaning stance similar to the original Mantis XP, which helps with airflow and gives space for a central air intake. The nose section is stretched and thin, guiding air over the body and into the side channels. These channels bring air to the cooling system and rear motors, and the body panels are shaped to direct air efficiently while keeping the structure simple and light.

all images courtesy of Sachin Sing Tensing

 

 

Ode to the 1968 prototype racing car, mantis XP

 

The cockpit of the concept vehicle Mantis X99 is made for one driver. It sits low between the front and rear wheels, with a narrow glass canopy that can open upward. The steering position is centered, like in Formula 1 cars, giving better balance and visibility. The inside design focuses on basic controls, including the steering, pedals, and a digital screen showing speed, battery, and track data. At the rear, the vehicle inspired by vintage experimental racing cars has an open section with visible mechanical parts. This part houses the power unit and suspension system. 

 

The rear wing extends out from two vertical supports to give stability at high speed. The exhaust outlets or cooling vents are placed between these supports. The structure is designed to handle pressure and airflow from the front to the back without adding weight. Designer Sachin Sing Tensing worked on the visual balance of the concept ride to connect the past and future. The Mantis XP from the past had a very experimental look, so this new concept keeps that energy but updates it with sharp silhouettes, straight lines, and elements taken from Formula 1 technology. The front splitter, air channels, and rear diffuser all come from racing design, making up the form of the Mantis X99.

vintage experimental racing cars give shape to the silhouettes of the concept vehicle Mantis X99

it draws influences from the 1968 race car prototype named the Mantis XP

the concept car is built as a futuristic track vehicle

view of the vehicle on track

the designer has revamped its proportions to modernize the vintage experimental racing car

the project aims to reimagine the Mantis XP for the future

the cockpit of the car is made for one driver

side profile of the vehicle

the ride sits low between the front and rear wheels, with a narrow glass canopy that can open upward

detailed view of the front

 

project info:

 

name: Mantis X99

design: Sachin Sing Tensing | @sachin_sing_t

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All Souls & Halloween: Death in Art

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Masterpiece Story: The Death of Cleopatra by Edmonia Lewis

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11 Famous Funeral Paintings of Western Art

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Still Dragging Your Cooler? This 500W Electric Wagon Makes Hauling 200 Pounds Feel Weightless.

The definition of a machine is to make life easier. Whether it’s a simple machine like a lever or a pulley, or something as complex as an electric vehicle, or even the AI you often find yourself using every time you have an obscure question. Machines make life easier by reducing effort – that’s just how they’re defined, but some machines do a better job than others. A wheelbarrow or a wagon does a better job than lifting things and transporting them on foot. So what does a better job than a wagon? An electric-powered one with 500W motors, regenerative braking, remote as well as handle-powered control, and a 12km range that makes transporting heavy items as easy as just applying a gentle push, or pressing a button.

The LITEFAR H1 doesn’t just add a motor to a wagon and call it a day. It’s designed for people who’ve ever struggled with a loaded cart on a hill, or tried to maneuver through a crowded festival while dragging gear, or just wanted to spare their back the strain of hauling groceries from the car. The specs tell part of the story: 200 lbs load capacity, 140L volume, a frame made of anodized aluminum alloy, and solid rubber tires that won’t go flat. But what really sets it apart is how it integrates those features into a cohesive experience. The MoveTrack Algorithm 2.0 adjusts power delivery based on terrain, so it feels smooth whether you’re on pavement, grass, or gravel. The thumbwheel speed dial lets you set your pace precisely, from a slow stroll to a brisk walk, and the cruise switch means you don’t have to constantly fiddle with controls. Even the folding mechanism is thoughtful, collapsing the wagon down to a third of its size for easy storage. This is the kind of design that doesn’t just solve a problem; it anticipates it.

Designer: XIVO

Click Here to Buy Now: $349 $640 (45% off). Hurry, only 55l3/100 left! Raised over $129,000.

Let’s talk about the dual control system – you’ve got two options: a handlebar with an integrated thumbwheel for precise control, or a remote joystick for hands-free operation. The handlebar is great when you want to walk alongside the wagon, guiding it like a traditional cart but with none of the effort. The remote, though, is where things get fun. You can send the H1 rolling ahead of you while you carry something else, or let it follow behind like a loyal robot mule. It’s not just a gimmick, either. The remote has a 50-meter range, and the wagon’s sensors automatically adjust speed and braking based on the terrain. That means it won’t go careening down a hill if you let go, and it won’t struggle unnecessarily on an incline. The regenerative braking system even recovers a bit of energy when you slow down or descend, which is a nice touch for extending battery life. It’s the kind of feature you’d expect in an electric car, not a wagon.

A 24,000mAh removable battery pack gives you up to 12km of range, which is more than enough for a day at the park, a camping trip, or even a long market run. The battery is also swappable, so you can carry a spare if you’re planning an extended outing. And because it’s USB-C compatible, you can use it to charge your phone or other devices on the go. That’s a level of practicality that’s rare in most gear, let alone a wagon. The H1’s battery isn’t just powering the motors; it’s an integral part of the system, designed to be as useful as possible. Even the charging time is reasonable, with a full recharge taking around 1.5 hours. For most people, that means you can top it up overnight and be ready to go the next day.

The frame is made from durable anodized aluminum alloy, which is lightweight but strong enough to handle the 200 lbs load capacity. The fabric is Teslin mesh, a material known for being breathable, water-resistant, UV-resistant, and easy to clean. That’s the kind of fabric you’d find in high-end outdoor gear, not something you’d expect in a wagon. The wheels are solid rubber, so no worries about punctures, and they’re wide enough to handle rough terrain without getting stuck. The handle is fixed, yet ergonomically designed to accommodate users of different heights. The attention to detail here is what separates the H1 from cheaper, flimsier alternatives. It’s clear that this wasn’t just designed to work; it was designed to last.

One of the most underrated features is the lighting system. The H1 comes with a telescopic lantern that can rotate 270 degrees, making it perfect for camping trips or late-night events. The light isn’t just a gimmick, either. It’s bright enough to illuminate your path, and the telescopic design means you can adjust the height and angle to suit your needs. There’s also a flashlight integrated into the remote control, making low-light or night-time usage easy. It’s the kind of feature that seems minor until you’re fumbling around in the dark, trying to set up a tent or find something in your gear. The lighting system is powered by the same battery as the motors, so you don’t have to worry about carrying extra batteries or chargers. It’s another example of how the H1 integrates multiple functions into a single, cohesive package.

The H1 features a folding mechanism that when collapsed, shrinks it down to just 30cm x 25cm x 80cm, which is small enough to fit in the trunk of most cars. That’s a 40% reduction in space, making it incredibly easy to transport and store. The folding process is straightforward, too, with no complicated steps or finicky latches. That’s important, because if a product is a pain to set up or put away, people won’t use it. The H1’s design ensures that it’s as convenient to store as it is to use. And because it’s lightweight at just 18 kg, it’s easy to lift and maneuver even when it’s not powered on. That’s a big deal for anyone who’s ever struggled with a bulky, heavy wagon.

The handle and remote are interchangeable, and the battery is swappable, meaning you can upgrade or replace components as needed. That’s a big deal for longevity, because it means the wagon can evolve with your needs. The modular design means future accessories can slot into the existing ecosystem, so LITEFAR can theoretically release weatherproof compartments, cup holders, or specialized cargo frames down the road.

The H1 comes in a color called Shadow Green, which is a muted olive tone that fits the outdoor aesthetic without being too loud or too tactical. Early bird pricing starts at $349, and the campaign includes optional add-ons like the Remote upgrade (available for $69, which is 22% off the $89 retail price), extra batteries, foldable tabletop, tow bar, and more. LITEFAR is offering global shipping, making it affordable as well as accessible for a whole host of users around the globe. Urban parents hauling kids’ gear to the park. Festival-goers moving coolers and tents across muddy fields. Photographers transporting camera cases and lighting rigs. Vanlifers and overlanders who need a versatile hauler that folds small and handles rough terrain. Older adults or people with mobility challenges who need help with heavy lifting. After all, a machine should make life easier for everyone, no?

Click Here to Buy Now: $349 $640 (45% off). Hurry, only 53/100 left! Raised over $129,000.

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modular bamboo houses by blue temple stand firm after 7.7 earthquake in myanmar

Blue Temple’s bamboo housing survives Mandalay earthquake

 

In the heart of Mandalay, Myanmar, a cluster of 26 bamboo houses designed by Yangon-based studio Blue Temple has become an unexpected emblem of resilience. When a 7.7-magnitude earthquake struck central Myanmar in March 2025, leveling much of the region, the lightweight Housing NOW units, built for families displaced by conflict, stood firm. Not a single home collapsed. What began as an experimental effort to provide dignified, low-cost shelter in one of the world’s most fragile contexts has now proven itself as a field-tested, earthquake-resistant housing system.

all images by Aung Htay Hlaing and Raphaël Ascoli

 

 

Housing NOW’s units are built alongside their tenants

 

Each modular home by Blue Temple can be assembled in under a week using a bundled small-diameter bamboo system. The technique transforms an overlooked, abundantly available material into a structurally interlocking frame that absorbs seismic shocks. Families participate in the assembly alongside the technical team of the Yangon-based practice, learning construction techniques that strengthen community resilience while reducing dependency on external aid.

 

The earthquake became the ultimate proof of concept for Housing NOW, a socially driven construction project that has been developing quietly since 2019 across conflict-affected regions of Myanmar. In total, 79 units have been built to date, with 500 printed DIY Bamboo Manuals distributed nationwide to empower communities to construct safe homes with local tools and materials. The initiative also experiments with cash-for-shelter upgrades, providing technical advice to improve existing self-built homes.

the resistant cluster of 26 bamboo houses designed by studio Blue Temple

the lightweight Housing NOW units are built from bamboo

families participate in the assembly alongside Blue Temple’s technical team

the housing units are built for families displaced by conflict

when a 7.7-magnitude earthquake struck central Myanmar, the units stood firm

each modular home can be assembled in under a week using a bundled small-diameter bamboo system

the construction uses an overlooked, abundantly available material

bamboo is transformed into a structurally interlocking frame that absorbs seismic shocks

the earthquake became the ultimate proof of concept for Housing NOW

project info: 

 

name: Housing NOW | @housingnow.designs
architects: Blue Temple | @bluetempledesigns
location: Mandalay, Myanmar
construction manager: Ko Zin
unit cost: USD $1,000–$1,300
photography: Aung Htay Hlaing, Raphaël Ascoli

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Ferrari’s F76 exists only in the metaverse yet feels more real than any hypercar

When Ferrari marks its milestones, it doesn’t merely look back; the Italian marque sketches the future. In honor of its 76-year legacy since the 1949 win at 24 Hours of Le Mans with the 166 MM Barchetta, the company has introduced the Ferrari F76: a purely digital hypercar existing solely as an NFT, ushering in a new era of automotive design and ownership.

Ferrari describes the F76 as the first-ever “digital hypercar,” built not for asphalt but for the blockchain. The project was conceived by Ferrari’s Styling Center under Flavio Manzoni as a legitimate design exercise, rather than a mere digital novelty. The choice of the number 76 commemorates Ferrari’s endurance racing heritage while signaling a bold digital pivot.

Designer: Ferrari

The F76 breaks conventional design constraints by embracing the possibilities of digital space. Its double-fuselage layout separates driver and passenger into two distinct cells, flanking a central channel that transforms the entire body into a giant wing, something entirely unfeasible under road-car regulations. The front features retractable headlights tucked beneath a floating band, vertical side cuts echoing the forthcoming F80 hypercar, and a rear section where four characteristic Ferrari taillights are integrated into a wing-bridge structure.

Ferrari employed generative algorithms and parametric design to optimize the F76’s bodywork for aerodynamics, cooling and ground-effect performance, an approach that Chevrolet might call “physics by code”. Inside the two cockpits, drive-by-wire technology synchronizes steering and pedals so driver and passenger receive feedback in unison, even though in the digital realm “feedback” is to the senses rather than the seat of the pants.

Availability is strictly limited to invitation-only membership in Ferrari’s “Hyperclub.” Each owner selects livery, wheels and interior trim during a three-year drop schedule, then receives a locked-down digital file: a unique NFT that can be held, sold, or displayed in a virtual garage. Pricing remains undisclosed and no real-world counterpart is being built. This is creation at the speed of light, not rubber on tarmac.

With the F76, Ferrari isn’t just tapping into the NFT trend; it’s staking its claim on digital metamorphosis. The project serves as a concept vehicle for design ideas that could eventually filter into road-going models, even though today the F76 is confined to the virtual realm. For enthusiasts of car culture and digital innovation alike, it raises the question: if a hypercar only exists in code, how real is the experience, and how far will that novelty travel into the physical world?

If you’re intrigued by the intersection of hypercar design, blockchain and digital exclusivity, keep an eye on how the F76 evolves—and whether its design DNA migrates into tangible Ferrari models. Consider this your invitation to explore what the future of automotive expression might look like. We also cannot count out the appearance of this beautiful hypercar in game franchises like Forza Horizon or Gran Turismo.

 

The post Ferrari’s F76 exists only in the metaverse yet feels more real than any hypercar first appeared on Yanko Design.