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Montblanc teams up with Wes Anderson to create a truly Andersonian fountain pen

Anyone who even has a remote interest in movies and/or pop culture probably get it when you say “Wes Anderson” as a design aesthetic. The acclaimed director has made a name for himself when it comes to creating his distinct style and cinematic world. His design palette has even made its way to AI generators and you can be Wes Andersonified when you use any of these apps. If you mention his name with a pen brand, there will probably be only one answer: Montblanc.

Monthblanc has also made a name for itself in the world of exquisite writing instruments. So of course, it had to be them to create an homage to the award-winning director for their latest collection. The Schreiberling is a limited edition fountain pen that draws direct inspiration from the whimsical and meticulously crafted aesthetic of Anderson’s films. The name means “little writer” in German and sports the vintage charm from Anderson films, this time specifically giving a nod to the year 1969.

Designer: Montblanc

The sleek silhouette is crafted from a deep-blue precious resin, a color often found within the director’s carefully curated palettes. Adding a touch of nostalgic flair, the cap and barrel are adorned with fine, horizontal stripes in a contrasting cream color. This design detail evokes the classic, almost theatrical curtains and vintage luggage often present in Anderson’s films. The cap also refers to the baby pens that Montblanc produced in its early days. The green tin box that houses the pen is also related to Anderson as the coral-colored lining and the color itself is a reference to the tin tool boxes in his films. The presentation box also includes a ruler, a notebook, and a box of refills for your pen. The clip, a vital element of any pen, is equally distinctive. It features a subtle yet charming detail – a miniature film reel motif, meticulously engraved and plated. This thoughtful addition serves as a constant reminder of the pen’s cinematic inspiration.

As a limited edition, with only 1969 pieces available worldwide, the “Schreiberling” is destined to become a highly sought-after collector’s item.The specific number pays homage to the year 1969, the birth year of the director and designer of the pen, adding another layer of significance for collectors. For those captivated by Wes Anderson’s meticulously crafted worlds and Montblanc’s legacy of fine craftsmanship, the “Schreiberling” offers a unique opportunity to own a tangible piece of both. It’s a writing instrument designed to inspire creativity and evoke a sense of timeless charm, making every word written a part of a larger, beautifully composed story.

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Sunon Furniture’s MixCube is a modular office solution for dynamic workspaces

In response to the evolving demands of modern office environments, the MixCube Agile Work Solution offers a refined furniture system that emphasizes flexibility and adaptability. Developed by the Sunon European R&D Center, with design contributions from Shao Hsuan Yu and Simone Caronni, this concept prototype design was unveiled at the 2025 CIFF Guangzhou exhibition.

At its core, MixCube comprises a suite of mobile dividers including walls, whiteboards, work desks, height‑adjustable surfaces, stools, and power-access pillars that teams can swiftly assemble and reconfigure. The system’s modularity empowers users to tailor their surroundings to specific tasks such as collaboration, presentations, brainstorms, training, or relaxation. Rather than relying on fixed interior layouts, this solution places autonomy in users’ hands, enabling dynamic transformation of space based on immediate needs.

Designer: Sunon Furniture

The products are framed in four distinct color schemes alongside muted gray tones. This palette strategy ensures visual consistency and adaptability while avoiding distraction and preserving an inspiring, yet understated, aesthetic. By striking a balance between form and function, MixCube supports a visually coherent workspace that remains inviting and professionally neutral. Central to the system are mobile partition walls that serve multiple purposes. They act as spatial dividers, open-shelf storage units, plant supports, coat racks, or even platforms for integrated video-conference technology. Their resealable connectivity facilitates seamless expansion, enabling continuous wall configurations that maintain structural stability and visual refinement. Complementing these walls are mobile whiteboard stands that double as transport carts, writing surfaces, and pinning boards. These elements foster idea-sharing while supporting fluid movement and storage efficiency.

Work desks within the system are height-adjustable and mobile, designed for presentations and training activities. They feature small integrated screens at the rear edge to secure items during height transitions or relocation. Contrasting materials lend distinct visual character while the functional design encourages effortless mobility and ergonomic use. High stools introduce an informal atmosphere, promoting spontaneous conversation and less structured interactions. Felt privacy screens attach to desks with ease, enhancing acoustic and visual separation where needed without compromising collective engagement. A standout utility component is the power pillar, which delivers flexible electrical access anywhere within the reconfigurable workspace. This ensures that the modular elements remain powered and fully operational regardless of layout changes.

User-centered development guided the design process. Through full-scale, one-to-one prototyping, the team assessed weight, mobility, ergonomics, and materials, iterating until ideal proportions and tactile qualities were achieved. Observations of shifting workplace behaviors across different cultural settings informed a minimalist design philosophy: simple yet empowering tools that grant users spatial control. MixCube’s adaptability is intentionally boundless. Whether forming quiet individual corners or expanding into larger collaborative zones, the system accommodates evolving workplace functions. It acts as a frame for creativity, communication, and productivity, allowing teams to shape the environment based on context rather than constraint.

By reimagining furniture not as static but as dynamic infrastructure, MixCube addresses contemporary office challenges. It aligns with agile work methodologies by enabling rapid, tool-free reassembly of space, and supports a wide range of activities from online meetings to informal gatherings. Through its thoughtful design and material execution, the system offers a complete agile workspace solution that balances flexibility, aesthetics, and usability.

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Apple’s Liquid Glass Hands-On: Why Every Interface Element Now Behaves Like Physical Material

Liquid Glass represents more than an aesthetic update or surface-level polish. It functions as a complex behavioral system, precisely engineered to dictate how interface layers react to user input. In practical terms, this means Apple devices now interact with interface surfaces not as static, interchangeable panes, but as dynamic, adaptive materials that fluidly flex and respond to every interaction. Interface elements now behave like physical materials with depth and transparency, creating subtle visual distortions in content beneath them, like looking through textured glass.

Designer: Apple

This comprehensive redesign permeates every pixel across the entire Apple ecosystem, encompassing iOS, iPadOS, macOS, and watchOS, creating consistent experience regardless of platform. Born out of close collaboration between Apple’s design and engineering teams, Liquid Glass uses real-time rendering and dynamically reacts to movement with specular highlights. The system extends from the smallest interface elements (buttons, switches, sliders, text controls, media controls) to larger components including tab bars and sidebars. What began as experimental explorations within visionOS has evolved into a foundational cornerstone across all of Apple’s platforms.

Yanko Design (Vincent Nguyen): What was that initial simple idea that sparked Liquid Glass? And second, how would you describe the concept of “material” in this context to everyday users who don’t understand design?

Alan Dye (VP of Human Interface Design, Apple): “Well, two things. I think what got us mostly excited was the idea of whether we could create a digital material that could morph and adapt and change in place, and still have this beautiful transparency so it could show through to the content. Because I think, initially, our goal is always to celebrate the user’s content, whether that’s media or the app.”

 

This technical challenge reveals the core problem Apple set out to solve: creating a digital material that maintains form-changing capabilities while preserving transparency. Traditional UI elements either block content or disappear entirely, but Apple developed a material that can exist in multiple states without compromising visibility of underlying content. Dye’s emphasis on “celebrating user content” exposes Apple’s hierarchy philosophy, where the interface serves content instead of competing with it. When you tap to magnify text, the interface doesn’t resize but stretches and flows like liquid responding to pressure, ensuring your photos, videos, and web content remain the focus while navigation elements adapt around them.

“And then in terms of what we would call the data layer, we liked the idea that every application has its content. So Photos has all the imagery of your photos. We want that to be the star of the show. Safari, we want the webpage to be the focal point. So when you scroll, we’re able to get those controls out of the way, shrink the URL field in that case.”

Apple has established a clear priority system where Photos imagery, Safari web pages, and media content take precedence over navigational elements, instead of treating interface chrome and user content as equal elements competing for attention. This represents a shift from interface-centric design to content-centric design. The practical implementation becomes apparent when scrolling through Safari, where the URL field shrinks dynamically, or in Photos, where the imagery dominates the visual hierarchy while controls fade into the background. Controls fade and sharpen based on what you’re doing, creating interfaces that feel more natural and responsive, where every interaction provides clear visual feedback about what’s happening and where you are in the system.

“For everyday users, we think there’s this layer that’s the top level. Menu systems, back buttons, and controls. And then there’s the app content beneath. That’s how we determine what’s the glass layer versus the application layer.”

Dye’s explanation of the “glass layer versus application layer” architecture provides insight into how Apple technically implements this philosophy. The company has created a distinct separation between functional controls (the glass layer) and user content (the application layer), allowing each to behave according to different rules while maintaining visual cohesion. This architectural decision enables the morphing behavior Dye described, where controls can adapt and change while content remains stable and prominent.

The Physical Reality Behind Digital Glass

During one of Apple’s demo setups, my attention was drawn to a physical glass layer arranged over printed graphics. This display served as tangible simulation of the refractive effect that Liquid Glass achieves in the digital realm. As I stood above the installation, I could discern how the curves and layering of the glass distorted light, reshaping the visual hierarchy of the underlying graphics. This physical representation was more than decorative flourish; it served as a bridge, translating the complex theoretical underpinnings of Apple’s design approach into something tactile and comprehensible.

That moment of parallax and distortion functioned as a compelling real-world metaphor, illustrating how interface controls now transition between foreground and background elements. What I observed in that physical demonstration directly translated to my hands-on experience with the software: the same principles of light refraction, depth perception, and material behavior that govern real glass now influence how digital interfaces respond to interaction.

Hands-On: How Liquid Glass Changes Daily Interactions

My hands-on experience with the newly refreshed iOS 26, iPadOS 26, macOS Tahoe, and watchOS 26 immediately illuminated the essence of Liquid Glass. What Apple describes as “glass” now transcends static texture and behaves as a dynamic, responsive environment. Consider the tab bars in Music or the sidebar in Notes app: as I scrolled through content, subtle distortions became apparent beneath these interface elements, accompanied by live refraction effects that gently bent the underlying content. The instant I ceased scrolling, this distortion smoothly resolved, allowing the content to settle into clarity.

My focus this year remained on the flat-screen experience, as I did not demo Vision Pro or CarPlay. iOS, iPadOS, and macOS serve as demonstrations of how Liquid Glass adapts to various input models, with a mouse hover eliciting distinct behaviors compared to direct tap or swipe. The material possesses understanding of when to amplify content for prominence and when to recede into the background. Even during media playback, dynamic layers expand and contract, responding directly to how and when you engage with the screen.

The lock screen clock exemplifies Liquid Glass principles perfectly. The time display dynamically scales and adapts to the available space behind it, creating a sense that the interface is responding to the content instead of imposing rigid structure upon it. This adaptive behavior extends beyond scaling to include weight adjustments and spacing modifications that ensure optimal legibility regardless of wallpaper complexity.

On macOS, hovering with a mouse cursor creates subtle preview states in interface elements. Buttons and controls show depth and transparency changes that indicate their interactive nature without overwhelming the content beneath. Touch interactions on iOS and iPadOS create more pronounced responses, with elements providing haptic-like visual feedback that corresponds to the pressure and duration of contact. The larger screen real estate of iPadOS allows for more complex layering effects, where sidebars and toolbars create deeper visual hierarchies with multiple levels of transparency and refraction.

The difference from current iOS becomes apparent in specific scenarios. In the current Music app, scrolling through your library feels like moving through flat, static layers. With Liquid Glass, scrolling creates a sense of depth. You can see your album artwork subtly shifting beneath the translucent controls, creating spatial awareness of where interface elements sit in relation to your content. The tab bar doesn’t just scroll with you; it creates gentle optical distortions that make the underlying content feel physically present beneath the glass surface.

However, the clear aesthetic comes with notable trade-offs. While the transparency creates visual depth, readability can suffer in certain lighting conditions or with complex wallpapers. Apple has engineered an adaptive system that provides light backgrounds for dark content and dark backgrounds for light content, but the system faces challenges when backgrounds contain mixed lighting conditions. While testing the clear home screen option, where widgets and icons adopt full transparency, the aesthetic impact is striking but raises practical concerns. The interface achieves a modern, visionOS-inspired look that feels fresh and contemporary, yet this approach can compromise text legibility, with busy wallpapers or varying lighting conditions creating readability issues that become apparent during extended use.

The challenge becomes most apparent with notification text and menu items, where contrast can diminish to the point where information becomes difficult to parse quickly. Apple provides the clear transparency as an optional setting, acknowledging that maximum transparency isn’t suitable for all users or use cases. This represents one of the few areas where the visual appeal of Liquid Glass conflicts with practical usability, requiring users to make conscious choices about form versus function.

Even keyboard magnification, when activated by tapping to edit text, behaved not as resizing but as fluid digital glass reacting organically to touch pressure. This response felt natural, almost organic in its execution. The system rewards motion with clarity and precision, creating transitions that establish clear cause and effect while guiding your understanding of your current location within the interface and your intended destination. Across all platforms, this interaction dynamically ranges between 1.2x and 1.5x magnification, with the value determined by specific gesture, contextual environment, and interface density at that moment instead of being rigidly fixed.

This logic extends to watchOS, where pressing an icon or notification amplifies the element, creating magnification that feels less like conventional zoom and more like digital glass stretching forward. On the small watch screen, this creates a sense of interface elements having physical presence and weight. Touch targets feel more substantial with reflective surfaces and enhanced depth cues, making interactions feel more tactile despite the flat display surface.

While this interaction feels natural, the underlying mechanics are precisely controlled and deeply integrated. Apple has engineered a system that responds intelligently to context, gesture, and content type. Apple’s intention with Liquid Glass extends beyond replicating physical glass and instead represents recognition of the inherent qualities of physical materials: how light interacts with them, how they create distortion, and how they facilitate layering. These characteristics are then applied to digital environments, liberating them from the restrictive constraints of real-world physics.

Why This Matters for Daily Use

The result is a system that is elastic, contextually aware, and designed to recede when its presence is not required. Most individuals will not pause to dissect the underlying reasons why a particular interaction feels improved. Instead, they will perceive enhanced grounding when navigating iPadOS or watchOS, with sidebar elements conveying heightened solidity and magnification effects appearing intentional. Apple does not overtly publicize these changes; it engineers them to resonate with the user’s sense of interaction.

This translates to practical benefits: reduced cognitive load when navigating between apps, clearer visual hierarchy that helps you focus on content, and interface feedback that feels more natural and predictable. When you’re editing photos, the tools recede to let your images dominate. When you’re reading articles in Safari, the browser chrome adapts to keep text prominent. When you’re scrolling through messages, the conversation content remains clear while navigation elements provide subtle depth cues.

Liquid Glass represents a fundamental recalibration of how digital interfaces convey motion, spatial relationships, and control. The outcome is an experience that defies easy verbal articulation, yet one that you will find yourself unwilling to relinquish.

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henning larsen builds brick-clad church in denmark as open pavilion for gathering

henning larsen opens first church in skanderborg in 500 years

 

At a time when more churches in Denmark are closing their doors than opening them, Henning Larsen’s Højvangen Church, set on the edge of Skanderborg, is the first to rise in the parish in over 500 years. The 1,500-square-meter structure sidesteps the conventional idea of a church as a singular, front-facing monument, unfolding like an open-ended, approachable pavilion in the landscape. Developed in collaboration with architect Espen Surnevik and landscape studio Schul Landskab & Planlægning, the project rethinks this site for worship as a place for gathering, pause, and shared experience.

 

The brick-clad church is built into a gentle slope, with a low profile and a shifting facade that helps it blend into the landscape. A partially sunken corridor connects it to the existing parish center, reinforcing this quiet presence. Inside, the space avoids the traditional church layout, with no central aisle or fixed orientation. Instead, the baptismal font is placed at the center of the building and serves as its anchor point. From here, views extend out in multiple directions, toward the forest, the cemetery, and the old church tower. This setup reflects the idea of the church as a shared, inclusive space, intentionally flexible, that allows the interior to adapt to different uses such as concerts, services, farewells, and community events.

all images by Rasmus Hjortshøj

 

 

light sets the atmosphere inside Højvangen Church in sweden

 

Light plays an essential role in the design of Højvangen Church, shaping both the atmosphere and the overall experience of the space. ‘Light was a central design driver,’ says Eva Ravnborg, director at Henning Larsen. ‘It’s more than a physical element – it brings a calm, almost spiritual quality to the space, lifting the experience of the church room beyond the everyday.’ The architects’ team supports this idea through the use of perforated brick walls and brass details, which allow natural light to filter in gently. The subtle curves of the facade help modulate the light further, while the colonnaded rear includes small niches that offer spots for reflection or informal conversation.

Henning Larsen’s Højvangen Church in Skanderborg is the first to rise in the parish in over 500 years

 

 

stackable Ekko chair marks its debut in this project

 

Furniture also plays an intentional role in the project. With the introduction of the Ekko chair, designed in collaboration with Danish furniture maker Brdr. Krüger, Henning Larsen returns to furniture design for the first time in 60 years. The chair is stackable, durable, and sleek, made to meet the standards of public use while harmonizing the calm atmosphere of the space.

 

For Henning Larsen’s global design director Greta Tiedje, the church reflects a shift in how society relates to sacred space. ‘A place of worship is a civic anchor,’ she says. ‘We designed it to be part of the everyday, a space where people can gather across generations and beliefs and find meaning through shared experience. That’s where real life happens.’

the 1,500-square-meter structure sidesteps the conventional idea of a church

unfolding like an open-ended, approachable pavilion in the landscape

the brick-clad church is built into a gentle slope

a low profile and a shifting facade helps the building blend into the landscape

a partially sunken corridor connects it to the existing parish center

the space avoids the traditional church layout

there’s no central aisle or fixed orientation

this setup reflects the idea of the church as a shared, inclusive space

the interior can adapt to different uses

the baptismal font is placed at the center of the building

 

project info:

 

name: Højvangen Church

architect: Henning Larsen | @henninglarsenarchitects, Espen Surnevik | @espen.surnevik

location: Skanderborg, Denmark

area: 1,500 square meters (16,146 square feet)

 

landscape architecture: Schul Landskab & Planlægning

engineering: Ramboll

furniture design: Brdr. Krüger + Henning Larsen

photographer: Rasmus Hjortshøj | @rasmus_hjortshoj

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James Brand x Alpine F1 Rev Up Everyday Carry with New Collection Ahead of Canadian GP

The James Brand, founded in Portland in 2012, is recognized for crafting minimalist, premium everyday carry (EDC) tools designed with intention and utility. On the other end of the spectrum, the BWT Alpine Formula One Team, based in Enstone, UK, competes in the FIA World Championship and is known for its engineering rigor and performance under pressure. Together, these two brands have collaborated to create a limited-edition EDC collection that merges racing DNA with refined product design.

Launched ahead of the 2025 Canadian Grand Prix, the James Brand × BWT Alpine F1 Team Collection reflects a shared commitment to precision and performance. The partnership delivers a set of compact tools built for both everyday functionality and motorsport aesthetics. Priced between $25 and $85, the collection is accessible to a broad audience while retaining the craftsmanship that defines both brands.

Designer: The James Brand

By merging cultural relevance with technical execution, the James Brand × BWT Alpine F1 Team Collection EDC transcends simple co-branding. It delivers a functional, stylish lineup for those who value performance in their tools and carry items. For fans of motorsport or those drawn to thoughtfully designed gear, this EDC collection offers a tangible link between lifestyle and racing finesse.

Palmer Knife and Mehlville Carabiner

One of the key pieces in the collection is The Palmer, a utility knife designed with a slim profile and a tool-free blade change mechanism. This release comes finished in Alpine’s distinctive Liquid Blue and Sport Pink colorway—a nod to the vibrant look of the F1 team’s race cars. The knife is compact yet reliable, making it a practical companion for daily tasks.

Also featured is the Mehlville, a carabiner machined from solid billet aluminum. With a dual-compartment design to separate keys from other gear and a built-in bottle opener, it’s engineered for real-world use. Its minimal lines and durability echo the efficiency of Alpine’s approach to car development.

Warrick multitool, Halifax Multitool, and Ulu lanyard

The Warrick multitool is another standout. It offers four WIHA bits housed in a compact driver format that fits easily in a coin pocket. Designed with portability and quick accessibility in mind, it reflects the kind of rapid adjustments seen in an F1 pit lane. Similarly, the Halifax multitool, small enough to fit on a keychain, offers multiple functions while maintaining the clean aesthetic the James Brand is known for.

Completing the lineup is the Ulu lanyard bead, which enhances tool retrieval and adds a pop of color that aligns with the team’s branding. Though subtle, it plays a functional role in ensuring quick access, particularly in fast-paced environments.

Beyond color schemes and logos, the collaboration is grounded in mutual values. Each item has been selected and approved by the Alpine F1 team, ensuring the tools meet real-world demands. The design process reflects the same level of care and refinement that goes into a race car, but scaled for the needs of everyday life.

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GOAL concept incorporates a bit of tech into physical play

One of the most common complaints of parents the past decade or so is that their children are continuously glued to the screen (although of course, you can also say that adults are too). You can hear a lot of grown ups say “Back in our day, we used to play with other children in the fields or in the streets”. It’s hard to bring those days back since we live in a totally different era right now. But what parents can do now is to create specific times when everyone has to put down their phones and play a game. There is also room to integrate some sort of tech into this playtime since that’s what they’re used to.

The GOAL project is a playful, well‑crafted industrial design concept aimed at encouraging healthy competition and active play in children aged 3–6. Blending smart technology with traditional ball games, it’s a heartfelt response to kids’ increasing screen time through interactive physical toys. It’s made up of two main components: a projector-equipped base unit with a built-in speaker and a smart ball with a “hidden trick”.

Designer: Yewon Lee

This concept has the potential to transform any indoor or outdoor space into an immersive, gamified play area where children and their parents or guardians can engage in active, interactive play. By simply kicking, rolling, or shaking the smart ball, players can trigger a variety of projected visuals that turn floors, walls, or open areas into dynamic game zones. The integrated projector brings the environment to life, casting colorful animations, targets, or game elements directly onto the play surface, whether it’s a living room floor or a backyard patio.

Complementing the visual experience, the built-in speaker provides real-time audio feedback, such as game progress updates, achievement notifications, and encouraging sounds that help maintain engagement and excitement. Together, these features create a fully interactive and responsive play experience that promotes movement, creativity, and connection between children and their caregivers.

The “magic” behind the ball is that the harder you kick it, the slower it travels as it detects high force and absorbs energy. When you kick it gently, the lower force is detected so it is able to travel farther. This reversal levels the physical playing field between children and adults. Kids can genuinely “win” without feeling the adult is letting them win. Well of course once the kids figure it out, it sort of levels the field again or they might also feel that the adults were still letting them win.

This GOAL concept is able to reimagine play through empathetic design: intelligent, joyful, and family-centered. Its clever mechanisms and interactive experience show how industrial design can support healthy development and foster emotional bonds. With further prototyping and real-world testing, GOAL could inspire a new generation of active, mindful toys that inspire kids, and parents, to play with purpose.

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Air purifier concept brings functionality and design together

Our homes are becoming increasingly interconnected with our personal well-being so the design of everyday appliances is taking on a new level of significance. When before we would just be content with filling our spaces with things that performa a specific function or task, we now also take into consideration how they fit in with our over-all aesthetic and how well-designed they are.

Aeroview presents a refreshing perspective on air purification, moving beyond mere functionality to become a harmonious and visually appealing element within the modern home. This concept redefines the humble air purifier as a striking piece of design, seamlessly blending form and function to elevate both indoor air quality and aesthetic appeal.

Designers: Jihun Choi, YoungBin Yu, and 김 지성

Aeroview immediately captivates with its clean, cylindrical silhouette. Eschewing the traditional boxy design often associated with air purifiers, it embraces soft curves and flush paneling, resulting in a minimalist aesthetic that feels inherently approachable. Adding to its seamless appearance is the perforated wraparound grille. This design element subtly conceals the air vents while alluding to the device’s powerful airflow capabilities, maintaining a visually consistent and pleasing form.

The thoughtful design extends to the user interface. Instead of cluttered buttons or obtrusive screens, Aeroview features an integrated top touch-control. This responsive yet discrete control system is neatly incorporated into the lid, ensuring a clean and uncluttered look. Furthermore, the inclusion of mood lighting options elevates the device’s wellness-oriented character. Soft ambient light emanating from beneath the lid can evoke the calming atmosphere of a sunrise or a serene evening glow, adding a touch of tranquility to any space.

The specs of this air purifier is not indicated but it offers intriguing hints at its technological capabilities. The implication of 360° filtration suggests that the device efficiently draws air from all directions, likely enhancing its overall purification effectiveness. The focus on clean materials and finishes, evident in the palette of matte whites and muted grays, underscores a commitment to high-end quality and sustainable design principles. The compact footprint further highlights Aeroview’s adaptability, making it suitable for various living spaces, from shelves to side tables in apartments and modern living rooms.

Aeroview’s significance lies in its ability to merge lifestyle with utility. Since home appliances are increasingly expected to serve as both functional tools and decorative elements, this concept seems to deliver on both fronts. Its user-centric design makes it approachable to a wide audience, including families, individuals, and design enthusiasts. As an industrial design portfolio piece, Aeroview serves as a powerful brand statement, illustrating the transformative potential of thoughtful product design in redefining even the most commonplace objects. Well, that is what we see “on paper” so hopefully it translates well in the real world if given a chance.

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inside NIKE’s sports research lab, faith kipyegon’s four-minute mile attempt takes shape

a visit to nike’s global campus in oregon

 

At NIKE’s World Headquarters outside Portland, Oregon, the LeBron James Building houses the company’s Sport Research Lab, one of its most advanced design environments. This month, designboom visited the state-of-the-art space to preview the Breaking4 Speed Kit being developed for Faith Kipyegon, the three-time Olympic champion who will attempt to become the first woman to run a sub-four-minute mile. The challenge, titled Breaking4: Faith Kipyegon vs. the 4-Minute Mile, represents a collaboration between the athlete and a cross-functional design team whose focus spans footwear, apparel, and performance research.

 

The lab occupies the fourth floor of the building, where physical and cognitive testing converge. Motion capture cameras, treadmills outfitted with sensors, and climate-controlled chambers allow NIKE’s teams to simulate race-day conditions. The goal is to understand how the body performs under pressure, and how design interventions can help optimize that performance.

 

Faith will make the attempt on June 26th, 2025 at Stade Charléty in Paris. NIKE will invite supporters across the world to tune in to a livestream broadcast, which can be viewed here!

LeBron James Building at NIKE World Headquarters | image © designboom

 

 

the NIKE design team collaborates with faith kipyegon

 

For Brett Kirby, who leads performance research within the Advanced Innovation team at NIKE, the process begins before the first sketch or sample. His role is to define the structure of the challenge itself. ‘We are aiming toward the mile in four minutes,’ he explains during our visit to the lab.What are the elements that we could start to think about? What’s the homework we need to do to understand this problem?

 

Kirby’s team gathers information not just through data collection but through close listening. His approach involves watching how athletes move, how they adjust their gear without thinking, and what sensory conditions help them settle into focus. ‘We want to take that and create a good observational portfolio of how they are communicating in all ways,’ he says. This kind of introspective, adaptive, and responsive design research sets the foundation for the physical pieces that follow.

inside the NIKE Sport Research Lab | image © designboom

 

 

the aerodynamic ‘system of speed’

 

Once the team’s goal has been structured, NIKE’s footwear and apparel teams begin develop possible solutions. For Faith Kipyegon’s attempt at the sub-four minute mile, those solutions took form as a fully customized spike, a performance bra, and an aerodynamically tuned speed suit, each built with attention to both functionality and sensory experience.

 

Lisa Gibson oversees apparel development at NIKE, and described the suit as one of the most aerodynamic systems the brand has created. ‘We learned that Faith wanted to feel like she was running free,’ Gibson emphasizes. That simple idea, freedom of movement, became a central design thread. From there her team sourced materials that were both slick and elastic, then developed construction techniques that placed seams away from the front of the body to reduce drag. Every detail was calibrated through a combination of physical modeling, wind tunnel testing, and environmental simulations.

 

Integrated into the suit are textured surfaces known as Aeronodes. These small, raised geometries are tuned to generate controlled turbulence, helping the air stay closer to the body and minimizing the wake behind the runner. ‘By creating this controlled turbulence ahead of where larger turbulence would normally occur,Gibson continues,you end up having a smoother flow downstream.’ The result is reduced aerodynamic drag without the need to alter the runner’s natural form.

a running track threads through the colossal interior | image © designboom

 

 

a bespoke spike built from the ground up

 

Footwear innovation for the project is led by Carrie Dimoff, whose team approached the design of the Faith Spike as a ground-up reconstruction. Rather than modifying an existing shoe, they began by reviewing the demands of middle-distance racing and drawing insights from Nike’s experience with both marathon and sprint events. ‘We opened the aperture and looked at a lot of different ingredients,’ Dimoff tells us.Then we thought about, ultimately, what’s the best in terms of weight reduction and performance return.’

 

The final spike includes a Flyknit upper constructed from precision-engineered yarns that deliver strength with minimal weight. Dimoff noted that one component of the upper weighs just three grams. Underfoot, a newly designed Air Zoom unit stores and returns energy, supported by a reengineered carbon plate embedded with six 3D-printed titanium pins for traction. Prototypes were assembled and revised on-site at the LeBron James Building in Oregon, allowing the team to respond to feedback from Kipyegon in real time.

testing chambers measure sweat, body temperatures, and wind | image © designboom

 

 

Throughout the process, Kipyegon remained central to every decision. The design team traveled to Kenya to observe her training firsthand and make in-the-moment adjustments. Lisa Gibson recalled watching for what she called ‘unconscious feedback’ — the way an athlete might subtly adjust a seam or pull at a strap. ‘If Faith is tugging on the leg or adjusting the shoulder, that’s telling us something,’ she explains.We dive into that and figure out what’s going on.’

 

Carrie Dimoff echoes this attentiveness. There were instances, she said, when internal lab data showed no significant difference between two prototypes, but Kipyegon could feel one worked better for her. ‘She is so attuned to her body as a system,” Dimoff said. “If it meant she could run more confidently in it, that was equally as important to us.’

Carrie Dimoff shows Faith Kipyegon’s Breaking4 spike | image © designboom

 

 

While the gear developed for Faith Kipyegon’s Breaking4 attempt is entirely bespoke, the innovations produced through the project are already being evaluated for broader application. Elements such as the taller Air Zoom unit, 3D-printed pin systems, and even the textile learnings from the bra design are under review for integration into future footwear and apparel lines. ‘There were lots of things left on the table that didn’t make it into this spike,’ says Dimoff.But we’re really fascinated to dig into them.’

 

What emerges from Nike’s collaboration with Kipyegon is at once a portrait of a singular athlete at the edge of possibility, and a case study in how design can be shaped by data, environment, sensation, and trust. The effort unfolds through textile calibration, surface tuning, and structured observation. In the end, the system is built from listening and innovation together.

the performance bra is made from Nike FlyWeb, a 3D-printed TPU material | image © designboom

Lisa Gibson details the Aeronodes | image © designboom

the System of Speed is designed in collaboration with Faith Kipyegon | image © designboom

a carbon plate is embedded with six 3D-printed titanium pins | image © designboom

 

project info:

 

challenge: Breaking4: Faith Kipyegon vs. the 4-Minute Mile

company: NIKE

The post inside NIKE’s sports research lab, faith kipyegon’s four-minute mile attempt takes shape appeared first on designboom | architecture & design magazine.

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Why America’s Streetlights Have Been Turning Purple

Right around the time of the pandemic, people across America began noticing something unusual: Streetlights were turning purple. In at least 30 states, people started taking photos like these, typically posting them to social media with questions.

In this photo you can see that the effect isn’t consistent across neighboring streetlamps.

Scientific American got to the bottom of what was happening. All of the streetlamps that turned purple were LED “upgrades” from sodium lamps. LEDs cannot produce truly white light, just red, green or blue. To compensate, manufacturers use blue LEDs coated with phosphor. This phosphor layer distorts the blue wavelengths to produce a light that appears white.

The phosphor layers in the affected lamps have been delaminating, yielding purple. In short, it’s a manufacturing defect. American Electric Lighting, an Atlanta-based manufacturer that has federal contracts and makes (or at least assembles) their lights in America, is one of the suppliers that has acknowledged the malfunction. Other manufacturers have not been named.

AEL, for their part, has been stepping up and replacing the affected lamps.

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10 Exhibitions You Must See This Summer

The post 10 Exhibitions You Must See This Summer appeared first on DailyArt Magazine.