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taras yoom’s sculptural backgammon set reflects rhythm of play through colors and patterns

Taras Yoom designs a sculptural backgammon set

 

Bangkok-based artist Taras Yoom introduces Another Kingdom, the first backgammon set in the Yoomoota gaming line. Expanding on his earlier chess series, the project continues the narrative of two opposing kingdoms, serving as a metaphorical exploration of human history.

 

This edition transforms backgammon into a sculptural object, where checkers and dice represent the interplay of chance and strategy. The collection consists of 21 handcrafted sets, produced through a combination of advanced and traditional processes, including 3D printing with photopolymer plastic, molding, sculpting, polymer casting, manual finishing, and acrylic detailing. Materials range from acrylic and metals to plastics and silicone. Each piece is embedded with an NFC chip that certifies authenticity and records ownership.

all images courtesy of Taras Yoom (Yoomoota)

 

 

Another Kingdom’s pattern reflects the rhythm of play

 

Artist Taras Yoom’s design reflects the structure of the game itself. The backgammon board serves as the focal point, with its inner pattern expressing the rhythm of play, while markings on the lid allude to the influence of randomness. The sculptural checkers are conceived as miniature artworks, following precise paths across the board yet subject to disruption with every roll of the dice.

 

A custom metal stand elevates the work into an independent interior object, balancing its functional role with its role as a collectible design piece. Through this synthesis of materiality, craftsmanship, and game mechanics, Another Kingdom underscores the dualities of order and chance that define both play and lived experience. The project will be available for pre-order online and is set to premiere at PAD London from October 14th to 19th, 2025.

the first backgammon set expands the Yoomoota collectible gaming line

each of the 21 handcrafted sets combines 3D printing, molding, sculpting, and hand-finishing

sculptural checkers act as miniature artworks in motion

the board’s inner pattern expresses the rhythm of play

every roll of the dice reshapes the game, rewriting the player’s destiny

acrylic detailing adds precision and depth

backgammon is reimagined as a sculptural object

production combines 3D printing, molding, and sculpting

a custom metal stand elevates the work into an independent interior object

 

project info:

 

name: Another Kingdom

designer: Taras Yoom (Yoomoota) | @yoomoota

 

 

designboom has received this project from our DIY submissions feature, where we welcome our readers to submit their own work for publication. see more project submissions from our readers here.

 

edited by: christina vergopoulou | designboom

The post taras yoom’s sculptural backgammon set reflects rhythm of play through colors and patterns appeared first on designboom | architecture & design magazine.

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The Tactile Media Alliance: Rescuing Touch in a World of Screens

When Lindsay Yazzolino was young, she made an origami Christmas tree out of a one-dollar bill. Impressed with how sharp she’d made the topmost point, she urged her mother to examine it for herself. Although her mother assured her that she could see the paper, Yazzolino insisted. Upon touching the point, her mother yelped in pain.

“And I said: ‘See, I told you!” Yazzolino recalls. “It’s just a different experience.”

Blind since birth, Yazzolino didn’t expect to make her professional career in tactile graphics. But since graduating from Brown University in 2011 with a degree in cognitive science, and after many subsequent years spent in neuroscience labs, Yazzolino has been leveraging her invaluable expertise to design “hand-catching” experiences that put one of humanity’s least-acknowledged senses front and center.

“I remember when I was first studying cognitive science, and the textbooks go: ‘vision, vision, vision, vision, vision, vision, vision…aaaaand touch-smell-taste,” Yazzolino recalls. 

This inequity exists despite how vision exists in a localized structure (the retina) and detects a single kind of sensory info (electromagnetic waves)—whereas touch operates as a diffused sensory network across all of the body’s skin and internal organs detecting pressure, temperature, vibration, texture, and more. “Not to say that vision isn’t important!” Yazzolino clarifies. “But there’s obviously so much missing. People just haven’t been studying it.”

[Student Competition Winners] Winners of the Tactile Media Alliance Student Design Competiton, Victoria Gamez and Lindsey Yazzolino, standing with TMA Director Abigale Stangl and collaborator Jen Tennison. One person is holding a cane and another holding a bat-themed project box.

Yazzolino is just one of the designers who has as of late joined the ranks of the Tactile Media Alliance. Co-founded in 2019 by industrial design professor Abigail Stangl—who recently came onboard at Georgia Tech—the Alliance hopes to function as both a kind of trade organization, and as a rallying point for touch-minded designers. Georgia Tech, as it turns out, happens to serve as a natural landing place for the Alliance; in addition to the university’s long-running braille manufacturing facility (which produced over two million embossed pages in 2024 alone), their Center for Inclusive Design and Innovation also serves as home for the Accessible User Experience (UX) Research Lab and the Assistive Technology Network.

“Accessibility has a long history rooted in ingenuity—people finding creative, often scrappy ways to make the world work for them, using what’s on hand,” Stangl says. But all the while, “accessibility has been treated as an afterthought, left to individuals to ‘MacGyver‘ solutions. But we’re seeing a shift: there’s growing recognition that accessibility deserves real investment, not just accommodation. When we prioritize inclusive design from the start, we don’t just make things better for disabled people—we make products, services, and spaces better for everyone.”

[Student Competition Fidget Group] Group of Tactile Media Alliance Members around a table covered with craft materials, engaged in discussion and hands-on activities. Collin Putnman shares their award-winning Tac-tiles fidget widget project.

[Student Competition Fidget] Close-up of hands holding a tactile fidget widget designed by Collin Putnam Tac-tiles. The image shows a small tactile object with a yellow raised shape inside a metal case.”

TMA’s mission has become especially potent during the past few decades, wherein the “touch screen” has essentially become the de facto user interface, from smartphones to electric cars dashboards to ostensibly “smart” kitchen appliances. But this space-age approach has substantial downsides, especially for those who rely on touch to navigate their world; when moving into a new home, for example, Yazzolino’s blind friends must often seek out modern appliances whose design haven’t yet become totally inaccessible.

“It’s so funny,” Yazzolino says. “They’re called touch screens, right? And yet, they’re not tactile.”

Although braille still remains one of the most iconic examples, tactile media has made more than a few advances since the script’s invention just over two hundred years ago. Raised line drawings, for example, allow for the creation of drawn outlines using carbon-infused ink—typically on specialized microcapsule paper, such as Swell—that raise with the application of heat. The advent of 3D printing, of course, has allowed for the relatively easy production of all sorts of 3D creations (albeit, at a consumer level, out of specialized plastic like PLA). And more recently, enthusiasm has been building for a variety of “Holy Braile” devices, which contain refreshable displays that can provide dynamic and on-demand braille and tactile graphics.

Despite an increasing public interest in “multi-sensory experiences,” however, creating high-quality tactile media requires a more nuanced approach than providing a printed or outlined object to be touched. Yazzolino often encounters this first-hand, like when a museum asked her and her team at Touch Graphics – a tactile design company with which Yazzolino has been working for the past decade – to create a touchable replica of a precious Buddhist statue. The statue on its own, however—missing limbs, and covered in faded inscriptions—would not have served as an enjoyable tactile experience. In response, Yazzolino helped create tactile tablets that included the raised inscriptions that would trigger audio of the curator explaining it.

“Visually, you can see everything at once, in the gestalt,” Stangl explains. “But tactilely, it’s about spatial layout, a progression of learning, building knowledge through hands-on engagement.” Compared to the visual experience of taking in a whole scene and then honing in on details, tactile media often operates in the opposite direction. These “tactile skills” are vital, but must be honed with practice (not all blind people read braille, and many become blind or low-vision later in life).

[TMA_HelloWorld] Members of the Tactile Media Alliance standing as a large group holding square textured panels, posing together at the Georgia Tech Workshop on Design for Tactile and Embodied Learning.

A modern-day paucity of tactile experience may have arisen from more than a modern industrial aesthetic. “Touch can be stigmatized, so much, because of the sense of intimacy: the degradation, the patina,” Stangl says. The recent COVID-19 pandemic—on top of a broader social trend towards individualism and isolation—have likely done little to thwart this inclination. The Tactile Media Alliance hoped to start redressing that imbalance with a three-day “Workshop on Design for Tactile and Embodied Learning” this past February—an exhibit kicked off with a presentation by Stangl’s mentor, Ann Cunningham, a Colorado-based artist who Stangl describes as “one of the premier educators who has been advocating for blind-led design education.”

“Tactile is just so interdisciplinary,” Stangl stresses. “Is it a material question? A media question? An architectural question? A disability studies question? An HCI [Human-Computer Interaction] question? And I think design is really uniquely positioned to bring all of these different perspectives into one place.”

As the field evolves, meanwhile, Yazzolino expresses a keen desire that the work of tactile designers be granted the same respect as visual ones. Just how someone isn’t presumed to have capacity for visual art by virtue of possessing mere capacity for sight, sighted designers should take care not to presume they have a natural knack for tactile design. By contrast, designers and others in the blind/low-vision community can draw from a wealth of experience and an abundance of personal insight.

“Touch isn’t relegated to just accessibility,” Yazzolino says. “It’s a part of our experience that we could do a much better job at paying attention to. Take the dialogue away from just benefiting people with disabilities, and use our experiences as blind people—who have expertise with tactile products and design—to weigh in, and be part of this conversation.”

[StudentCompWinner_Bat] Collage of tactile bat anatomy teaching materials, including labeled diagrams with Braille, sculpted bat heads, and wing models in progress.

During one of Stangl’s workshops at Georgia Tech, industrial design students partnered with blind co-designers to develop individual projects. Yazzolino, in collaboration with student Victoria Gamez, designed a tactile learning kit that embodied one of Yazzolino’s lifelong passions: bats. Using thin layers of silicone for the wing membranes, skewers for the bone, and sculpted yellow foam wrapped in fur lining for the body, Gamez and Yazzolino’s kit allowed users to get close and personal with a friendly facsimile of these echolocating sky puppies. The kit also comes with a raised diagram of the bat’s anatomy (with key features labeled in braille), and the whole kit comes packaged in a manner that capitalizes on the tactile experience of unboxing (including a Velcro flap, in the shape of a bat).

“I think it’s a more universal and interesting conversation,” Yazzolino says. “To think of all these experiences that we want in the world, and to explore those in a tactile way.”

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iFi’s Go blu Air DAC packs big performance in a pocket-sized form

Audiophiles are constantly in search of the endgame gear that redefines their listening experience. A DAC is one essential accessory all music lovers swear by to listen to audio from their Hi-Fi headphones, IEMs, or earphones. There’s no shortage of digital-to-analog converters in the market, with iFi being one of the most trusted brands. Their Go pod and Go Blu have stood the test of time, and now it has a worthy successor to the latter that could be game-changing.

The GO blu Air Bluetooth headphone amplifier is designed to be lightweight at just 30 grams and portable enough, measuring just 5 cm tall. That makes it ultra pocketable without compromising on the audio performance, akin to a Hi-Fi audio accessory that can amplify a range of high-end wired headphones or IEMs, given its 256mW power. The size of the DAC is commendable even by their own standards achieved in the past. For $129, the Bluetooth DAC is well worth the money, given the features it offers. I totally agree with the brand’s claim of it being “small enough to forget you’re carrying it, yet powerful enough to remind you why you did.”

Designer: iFi

Go blu Air has both 3.5 mm (with anti-crosstalk for in-ear headphones) and balanced 4.4 mm output for versatile usage. The three-stage processing audio delivery means you have optimal sound quality, no matter what codec is being used. The integrated MEMS microphone (with noise cancelling) gives you the freedom to use it for taking calls or activating the supported voice assistant on the go. Acoustically, the DAC has an architecture with separate DAC and amplification stages to minimize distortion and reduce noise.

iFi has integrated the DAC with the Qualcomm QCC5144 Bluetooth 5.2 chipset, which performs well with the supported high-resolution codecs like LDAC, LHDC/HWA, aptX Adaptive and aptX HD. The other standard supported codecs include aptX, AAC and SBC. The heart of this portable amplifier is the Cirrus Logic MasterHIFI DAC chip, which brings out the natural tonality and presents the high-resolution output in a way the artist intended during staging. The battery life on this ultra-compact DAC is impressive at 10 hours with the integrated 450mAh battery pack.

For those who like tweaking their sound signature, there is the ‘XBass’ mode to boost the low-end frequency response, whereas ‘XSpace’ is for an open, airy soundstage to recreate the feeling of a live performance. The usability aspect is sorted with a detachable magnetic clip that secures the Go blu Air to a belt, bag, jacket, or anything you desire. I’m confident this little beast can go hitch-free on a long transatlantic flight on a single charge, and the lightweight compact form factor is a huge plus.

The post iFi’s Go blu Air DAC packs big performance in a pocket-sized form first appeared on Yanko Design.

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DJI Mic 3 Uses Smart Audio Tech to Finally Solve Creator Recording Problems

Content creators face a brutal choice every day. They can carry heavy gear for great sound or travel light with terrible audio. DJI’s new Mic 3 eliminates that compromise completely. The wireless microphone weighs just 16 grams yet delivers professional audio features. Creators no longer need to choose between portability and performance.

Designer: DJI

Smart Features End Audio Nightmares

DJI built the Mic 3 with Adaptive Gain Control that prevents common audio disasters. The Automatic mode stops sudden volume spikes during outdoor events like concerts or sports. Dynamic mode adjusts levels smoothly for indoor interviews and studio work.

Three voice tone presets handle different vocal types automatically. Regular mode works for standard voices. Rich mode boosts low frequencies to reduce muddiness. Bright mode enhances high frequencies for crystal clear speech.

Two-level noise canceling cuts background sounds like air conditioning. The system delivers clean audio even in noisy environments.

Multiple Device Support Changes Everything

The Mic 3 supports up to four transmitters and eight receivers simultaneously. Group interviews become simple. Multi-camera shoots work flawlessly. Post-production gets much easier. 

Quadraphonic mode outputs four separate audio tracks when paired with Sony cameras or computer software. Editors can mix each track independently during post-production.

The 400-meter range handles large venues like trade shows or sporting events. Automatic frequency hopping between 2.4GHz and 5GHz bands prevents interference problems.

Internal Recording Protects Projects

Dual-file internal recording saves both original and enhanced audio tracks. The 32GB storage handles long recording sessions. Content creators never lose audio due to wireless interference or device problems.

The 32-bit float recording captures everything from whispers to shouts without clipping. High-precision timecode keeps multiple cameras synchronized perfectly. The timecode stays accurate within one frame over 24 hours.

This backup system gives creators confidence during important shoots. Technical problems cannot destroy critical audio anymore.

All-Day Power Keeps Projects Moving

Battery life supports professional workflows. The transmitter runs eight hours per charge. The receiver lasts ten hours. The charging case provides 2.4 additional full charges for 28 hours total runtime.

Quick charging delivers two hours of use from a five-minute charge. Full charging takes just 50 minutes. Auto power-saving features extend battery life when devices sit idle.

DJI Ecosystem Integration Simplifies Workflows

The Mic 3 connects directly to DJI cameras without receivers. Osmo 360, Osmo Action 5 Pro, Osmo Action 4, and Osmo Pocket 3 get premium audio instantly. Creators carry less gear while achieving better results.

Standard connections include locking 3.5mm TRS output, 3.5mm TRRS monitoring, and USB-C ports. Bluetooth connectivity works with smartphones without receivers.

The system adapts to any workflow or device combination. Professional creators and casual users benefit equally.

Windscreens Match Any Style

Five windscreen colors help the Mic 3 blend with clothing or environments. The magnetic and clip-on attachments work with any outfit style. The rotating clip adjusts microphone angles for optimal pickup.

The charging case stores transmitters with windscreens and clips attached. Creators spend less time setting up equipment between locations.

Market Impact for Content Creation

DJI positions the Mic 3 as professional equipment for all creators. The combination of advanced features and simple operation opens high-quality audio to beginners. Experienced professionals get tools that match their workflows.

The price point and feature set challenge traditional audio equipment makers. Creators expect smart technology that solves problems instead of creating new ones.

Content creation continues evolving toward mobile and flexible workflows. The Mic 3 supports that trend with features that work anywhere creators go. DJI will demonstrate the Mic 3 at IFA Germany from September 5-9, 2025. Visitors can test the microphone at booth Hall 20-149 before the official launch.

The post DJI Mic 3 Uses Smart Audio Tech to Finally Solve Creator Recording Problems first appeared on Yanko Design.

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snøhetta draws from local fishing villages for waterfront masterplan in malaysia

a new civic district for kota kinabalu, malaysia

 

Jesselton Docklands is a tropical masterplan in Kota Kinabalu, Malaysia, designed by Snøhetta to revitalize the city’s historic port area on the island of Borneo. The development introduces a new ferry and cruise terminal near Kota Kinabalu International Airport, establishing the district as both a transportation hub and a civic destination. The project will be a gateway to Sabah, enforcing the city’s role within the Southeast Asian archipelago and strengthening its connection to local culture and ecology.

 

The transformation of the waterfront redefines Kota Kinabalu’s urban edge. Once an industrial zone, the area will now serve as a civic and cultural anchor, merging resilient infrastructure with the island’s environmental identity. Richard Wood, Managing Director Asia of Snøhetta, describes the design as ‘a reconnection of this once industrial part of the city back to its locality, its people and its heritage,’ aligning the project with the city’s natural and cultural richness.

visualizations © Aesthetica

 

 

island living by snøhetta

 

With the Jesselton Docklands masterplan, the team at Snøhetta establishes a framework for tropical urban living that may influence future development across Malaysia. It incorporates layered environmental strategies shaped by collaborative discourse, with careful attention to climate resilience. Located in a region vulnerable to typhoons, the master plan integrates hydrological systems — bioswales, rain gardens, and retention landscapes — that channel stormwater and mitigate flooding.

 

Spatially, the scheme references the informal character of nearby fishing villages. Organic planning principles guide the layout, improving shading and airflow during hot summer months while fostering a sense of adaptability. Deep facades, articulated with local materials, create a unified architectural language responsive to the tropical context. Ecological Patches support biodiversity, weaving native wetland species into the urban fabric, while seasonal planting offers a living landscape that changes throughout the year.

Jesselton Docklands in Malaysia reimagines Kota Kinabalu’s historic port

 

 

jesselton docklands masterplan for the water’s edge

 

The waterfront setting plays a central role in the design of Jesselton Docklands. The relocated ferry terminal introduces a new cascading landscape that gradually descends to the water, reinforcing the city’s relationship to its maritime edge. An inner marina further integrates aquatic elements, while water channels and stilted homes echo the region’s traditional water villages.

 

Residential and mixed-use towers form a skyline shaped to mirror Mount Kinabalu, a defining landmark visible from the site. Two Gateway Buildings mark the project’s entrance, serving as a symbolic portal to Kota Kinabalu and the surrounding national parks. Throughout the three plots, view corridors frame shifting perspectives of the sea, blending urban life with the natural setting.

Snøhetta designs the master plan as a civic and cultural anchor

 

 

The master plan prioritizes walkability with a central spine stretching over seven hundred meters, connecting the site’s key districts. Designed streetscapes and shaded pathways encourage exploration on foot, while shuttle systems enhance accessibility and reinforce a pedestrian-first approach. Pavilions, bridges, and podiums punctuate the site, combining vegetation and water features with architectural gestures that reflect Kota Kinabalu’s coastal identity.

resilient infrastructure integrates bioswales, rain gardens, and retention landscapes

organic planning draws from local fishing villages to enhance airflow and shading

deep facades use local materials to respond to tropical conditions

pedestrian pathways bridges and pavilions connect city and sea

ecological Patches promote biodiversity with native wetland species

a skyline of towers mirrors the silhouette of Mount Kinabalu

 

project info:

 

name: Jesselton Docklands

architect: Snøhetta | @snohetta

location: Kota Kinabalu, Malaysia

visualizations: © Aesthetica | @aesthetica_studio

The post snøhetta draws from local fishing villages for waterfront masterplan in malaysia appeared first on designboom | architecture & design magazine.

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The Best Way to Address Product Design Failure

We live in an age of shitty product design and no customer support. Stuff breaks because it’s poorly made, and then you have no recourse but to throw it into the trash, because it’s unrepairable. If you try to get someone on the line, it’s endless sub-menus before you finally get a live person overseas, who struggles with the language and has not been empowered by their bosses to actually solve your problem.

Here, however, we have a product design failure that was handled masterfully.

I think Peak Design, which designs and makes travel gear, is a great company. I own two of their bags and they’ve never let me down. They’re also a B-Corp and an employee-owned company, which I like. I was excited to learn they’d expanded from bags into carry-on rollers, as I think there’s a dearth of good design in that space, and I wrote about the launch of their Roller Pro (which I do not own).

Peak Design fans have started a subReddit where they review the company’s products and post mods and hacks. Recently an owner of their new Roller Pro posted this:

“Took my bag out of the overhead compartment on the first flight segment to find the handle no longer attached to the carbon fiber tube. Has been used for a total of 12 days travel. I could live with the squeak/fart noises but this is going to make things very difficult.”

And all of us have had something like this happen to us. What happens next? You try to call the company, and can’t get through. Or you do get through, and get the run-around. E-mails go unanswered. You try to fix it yourself, but you can’t. You throw the thing out.

However, it appears Peak Design monitors this subReddit, and they responded immediately. Within two hours of the post above going live, Robb Jankura, the company’s Principal Design Engineer, made a video to the customer–not just apologizing, but trying to help the customer improvise a fix.

Jankura recognizes that the customer has been inconvenienced on the road, is taking ownership of the problem, and is trying to make it right. I recommend clicking the link and watching the video before it disappears. In it, Jankura attempts to duplicate the problem, explains how the mechanism works, and suggests temporary fixes using commonly-available items.

“Within 2 hours of posting,” writes the customer, “one of their design engineers sent me a field repair guide video explaining how the parts work and what to keep an eye out for when I do a temporary repair. And of course, made plans to replace it as soon as I’m back.”

Now, why did the bag fail so quickly? Maybe it’s a design flaw. Maybe it’s a manufacturing defect. Things go wrong. And when they do, you usually have no recourse. The easiest thing for the company to do is ignore your post and continue clocking profits. Instead, Peak Design owned the problem, took responsibility, reached out to the customer unprompted and tried to solve the problem (as well as guaranteeing a replacement).

I’m guessing Jankura is now studying the problem and taking steps to remedy the design. Obviously 12 days is an unacceptable window for product failure. I expect to get 12 years or more out of my Peak Design products. If I don’t, I’ll reach out—and I like knowing that someone on the other end of the line gives a damn, stands behind their product and will try to help.

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Hoto’s Designey Pocket-Sized Bike Tire Pump

This Air Pump Pocket, by Chinese tool manufacturer Hoto, fits well within the brand’s designey aesthetic.

Sleek and elegant, the diminutive object measures just 3.66″ × 2.28″ × 1.50″ (93 × 58 × 38 mm) and weighs 0.56 lbs (255g).

Small size aside, it’ll inflate up to 150 PSI, and has enough oomph to fill a 55-80 PSI tire in under 30 seconds.

You can program in your target PSI, and it’ll automatically stop once it reaches it.

And of course, you can use it for more than bike tires.

The price is $60, and it gets rave reviews.

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Indus Valley Civilization: Echoes of a Forgotten Past

Archaeological ruins at Mohenjo-daro, Sindh, Pakistan in April 2014. Photograph by Usman Ghani via Wikimedia Commons (CC-BY-SA–3.0)
The Great Bath
One of the most famous structures of the Indus Valley Civilization, the Great Bath is a name coined by archaeologists, as its original purpose and name remain unknown. Located in Mohenjo-daro, it stands as one of the earliest public water tanks in the ancient world. Built alongside wells, reservoirs, and bathing platforms, it reflects the central role of water in both daily life and possibly ritual practice.
While the true function of the Great Bath is uncertain, many scholars believe it was used for ritual purification, based on its watertight design and central location. Some historians draw connections to later Indian traditions that emphasize ritual purity, particularly in relation to the caste system. This has led to the theory that the Great Bath may have served as a communal ritual space, similar in function to a large baptismal tank.

• The Indus Valley Civilization (2600–1900 BCE) was one of the world’s earliest and most advanced urban cultures.
• Cities like Mohenjo-daro had grid-planned streets, indoor toilets, and covered sewage systems.
• No evidence of kings or temples suggests a possibly egalitarian society.
• The undeciphered Indus script and lack of royal monuments add to its enduring mystery.
• Trade with Mesopotamia and skilled craftsmanship in cotton, pottery, and beads show a thriving economy.
The civilization declined gradually, likely due to climate change and shifting rivers, but its cultural legacy influenced later Indian traditions.

The post Indus Valley Civilization: Echoes of a Forgotten Past appeared first on DailyArt Magazine.

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10 Things You Didn’t Know About Claude Monet

The post 10 Things You Didn’t Know About Claude Monet appeared first on DailyArt Magazine.

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Jasmine Thomas-Girvan: On Making, Memory, and Marronage

The post Jasmine Thomas-Girvan: On Making, Memory, and Marronage appeared first on DailyArt Magazine.